Label me a unbeliever due to this one glaring issue, but the Game Basement link has confirmed (for me) that this review
site has been, at times, handing out preferential treatment
to certain produts. There is definitely some sort of
conflict of interest taking place, for whatever unknown
reasons, even if no money is changing hands
(Dinner at COMDEX? Growing up with them over the years? Some of their engineers got their start at Anandtech?,???).
Maybe it is as simple as plain preference. The same reasons my dad drives a GM car even though all his sons and daughters drive imports.
I'm not saying that Anandtech is
a bad person or that I do not find his site useful, it is just that
given the opportunity to sway a review one way or another
on the basis of simple unwarranted personal choice, I inclined to think he might. Integrity
is somewhat like virginity, once broken, it is next to impossible
to recover.
Instead of going boxing day shopping, I decided to chase down some more
of the game basement links to give some more
background to the texture hardware bug currently
raising questions about Nvidia GeForce based graphics cards
having artifacking in skies under Quake 3 and first uncovered
by the Game Basement site.
As I dug, I found that the site that has quite a knack for sorting out complex issues, like this Quake3 sky banding texture issue, using a combination of clear thinking and experimentation. In the writing department,
it was quite refreshing to see articles published on the strength of this
basis instead of typical "read it here first!!!" and the
standardized easy mark of posting and ranking graphics cards
in the order of the framerate scores.
The series of review articles that ignore this problem form the smoking gun evidence. Changes in tone and content
from one article to
the next point are quite telling in
how "biased" certain popular review sites are.
The acts of accentuating the positives of a favoured son while
emphasizing the faults of a gifted daughter are common place in male dominated cultures. They wil doom her to a predictable
and undeserved role of poverty and untapped recognition.
In more liberal cultures, she
might run for president with her gifts. This is the dark secret
of silence and bias.
Whatever the reasons for bias? Here is a brief chain of articles
to help you draw your own conclusions on the nature of this
problem and the role reviewers have played to date.
For Tom's part, the evidence is startling. 8 Geforce related articles
published between August 14 and October 19 where Nvidia cards were
reviewed and not a single mention of the 3D artififacking issue
found in many forums and raised 4 times in that period by Games Basement
For Anandtech's part the evidence is just as startling. 20+ GeForce related articles published between July 2000 and November 2000, again, not a single
mention of the banding problems.
Trust me, I still respect Anantech's site, but I am finding it more and more difficult to trust them implicitly, as their recommendations become increasingly different with those opinions of other review sites and retailers in my own city that carry
both Nvidia and competing produts. This X-file remains open the longer Anand and Tom remain silent about the current issue.
I want to believe.
site has been, at times, handing out preferential treatment
to certain produts. There is definitely some sort of
conflict of interest taking place, for whatever unknown
reasons, even if no money is changing hands
(Dinner at COMDEX? Growing up with them over the years? Some of their engineers got their start at Anandtech?,???).
Maybe it is as simple as plain preference. The same reasons my dad drives a GM car even though all his sons and daughters drive imports.
I'm not saying that Anandtech is
a bad person or that I do not find his site useful, it is just that
given the opportunity to sway a review one way or another
on the basis of simple unwarranted personal choice, I inclined to think he might. Integrity
is somewhat like virginity, once broken, it is next to impossible
to recover.
Instead of going boxing day shopping, I decided to chase down some more
of the game basement links to give some more
background to the texture hardware bug currently
raising questions about Nvidia GeForce based graphics cards
having artifacking in skies under Quake 3 and first uncovered
by the Game Basement site.
As I dug, I found that the site that has quite a knack for sorting out complex issues, like this Quake3 sky banding texture issue, using a combination of clear thinking and experimentation. In the writing department,
it was quite refreshing to see articles published on the strength of this
basis instead of typical "read it here first!!!" and the
standardized easy mark of posting and ranking graphics cards
in the order of the framerate scores.
The series of review articles that ignore this problem form the smoking gun evidence. Changes in tone and content
from one article to
the next point are quite telling in
how "biased" certain popular review sites are.
The acts of accentuating the positives of a favoured son while
emphasizing the faults of a gifted daughter are common place in male dominated cultures. They wil doom her to a predictable
and undeserved role of poverty and untapped recognition.
In more liberal cultures, she
might run for president with her gifts. This is the dark secret
of silence and bias.
Whatever the reasons for bias? Here is a brief chain of articles
to help you draw your own conclusions on the nature of this
problem and the role reviewers have played to date.
- May 31, 2000: 16 bit vs 32 bit article examiming banding in relation to rendering resolution and texture resolutions
- August 15: Detonator drivers released. No metion of banding in reports from Anandtech and Tom's site.
- August 31, 2000: Quake3 and sky textures with GeForce: part 1. Radeon and VooDoo 5500 look fine.
As the article says:
<< "The most important features on the card appear completely broken" >>
. - September 24, 2000: Quake 3 and sky textures with GeForce [ part 2. Pre-compressed textures look fine but Real time compression of textures and lightmaps are blotchy and broken.
- December 21, 2000: Quake 3 and sky textures with GeForce: part 3. Hardware bug detonated with systematic experiments to explode
3D coverup.
For Tom's part, the evidence is startling. 8 Geforce related articles
published between August 14 and October 19 where Nvidia cards were
reviewed and not a single mention of the 3D artififacking issue
found in many forums and raised 4 times in that period by Games Basement
For Anandtech's part the evidence is just as startling. 20+ GeForce related articles published between July 2000 and November 2000, again, not a single
mention of the banding problems.
Trust me, I still respect Anantech's site, but I am finding it more and more difficult to trust them implicitly, as their recommendations become increasingly different with those opinions of other review sites and retailers in my own city that carry
both Nvidia and competing produts. This X-file remains open the longer Anand and Tom remain silent about the current issue.
I want to believe.