QuantumPion
Diamond Member
- Jun 27, 2005
- 6,010
- 1
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Reposting my reply:
That may be true on Deity only, because the bonuses from Emperor->Deity are 2x as much as the bonuses from monarch->emperor combined. But I can definitely win on Emperor without having to go to war - depending on map conditions. It's all a matter of diplomacy - keeping yourself neutral while everyone else at war.
The game is only formulaic in the sense that the AI follows rational, predictable rules. Not that what the AI does in any particular game is predictable, but you can be confident that Montezuma will declare war on the nearest neighbor, and that Napoleon will try to backstab you, and Mansa Musa will trade every single tech he has or that you give him to everyone else. This makes the game, you know, a game, and not just a bunch of random shit that you can't predict or control.
The problem with Civ4 is that at higher difficulty (BTS --> Prince and above) you need to constantly wage war to expand or you -will- get behind. The AI get so many bonus, its not even funny. It makes the game kinda formulaic to be honest, you have to trade tech and wage war or you die. I now prefer playing Paradox's grand strategy games.
That may be true on Deity only, because the bonuses from Emperor->Deity are 2x as much as the bonuses from monarch->emperor combined. But I can definitely win on Emperor without having to go to war - depending on map conditions. It's all a matter of diplomacy - keeping yourself neutral while everyone else at war.
The game is only formulaic in the sense that the AI follows rational, predictable rules. Not that what the AI does in any particular game is predictable, but you can be confident that Montezuma will declare war on the nearest neighbor, and that Napoleon will try to backstab you, and Mansa Musa will trade every single tech he has or that you give him to everyone else. This makes the game, you know, a game, and not just a bunch of random shit that you can't predict or control.