- May 19, 2011
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I bought Dragon Age: Inquisition as a Christmas present for my wife; she likes to watch me play that kind of game.
I'm not sure whether my main criticism of the game is the standardised "gather 56 crimson nirnroot and be rewarded with a bag of random loot", or the fact that I just spent 45 MINUTES managing my inventory and upgrading stuff at the Undercroft, mostly due to the unnecessarily complicated procedure of upgrading armour and weapons.
W3 really puts the player in the life of the main character in that he picks up a problem to solve, NPCs have realistic expressions and character, the villagers often each have their own characters and interpersonal relationships (which often aren't strictly speaking necessary), and sometimes the life of a Witcher is getting appreciated for clearing out whatever horde has scared the villagers away, or sometimes getting insulted and generally shat on by the local populace because that's what being an outsider is like. Or if you run into a quest without checking all the angles that you can end up making a decision based on ignorance with unintended consequences, or even in hindsight you did everything right and it still didn't have a happy ending. That's lifelike.
One really odd thing about DAI is that I think I may have bought one or two items from merchants, but 99% of the other upgrades I've done were due to things I looted/discovered, and this ever-increasing bag of gold I have seems to have no purpose, even though I'm pretty sure I'm at least halfway through the game by now!
I'm not sure whether my main criticism of the game is the standardised "gather 56 crimson nirnroot and be rewarded with a bag of random loot", or the fact that I just spent 45 MINUTES managing my inventory and upgrading stuff at the Undercroft, mostly due to the unnecessarily complicated procedure of upgrading armour and weapons.
W3 really puts the player in the life of the main character in that he picks up a problem to solve, NPCs have realistic expressions and character, the villagers often each have their own characters and interpersonal relationships (which often aren't strictly speaking necessary), and sometimes the life of a Witcher is getting appreciated for clearing out whatever horde has scared the villagers away, or sometimes getting insulted and generally shat on by the local populace because that's what being an outsider is like. Or if you run into a quest without checking all the angles that you can end up making a decision based on ignorance with unintended consequences, or even in hindsight you did everything right and it still didn't have a happy ending. That's lifelike.
One really odd thing about DAI is that I think I may have bought one or two items from merchants, but 99% of the other upgrades I've done were due to things I looted/discovered, and this ever-increasing bag of gold I have seems to have no purpose, even though I'm pretty sure I'm at least halfway through the game by now!
