I Think A FPS Needs Either Vehicles Or Doors To Be Good

Gizmo j

Golden Member
Nov 9, 2013
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If a FPS doesn't have vehicles then it better have doors.

If a FPS doesn't have doors then it better have vehicles.

The first FPS with both doors and air/land/sea vehicles is Arma 2.


If you played tactical shooters such as the early rainbow six and SWAT games you would know how much doors change the gameplay.
 

Ken g6

Programming Moderator, Elite Member
Moderator
Dec 11, 1999
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Define "doors". The original Unreal Tournament had doors. Most doors you just approach to open; at least one (in the level shared in the free demo IIRC) you had to shoot to open. They slide open rather than pivoting on hinges, but I consider them doors.

UT 2004 had air and land (and space) vehicles, and sea-capable hovercraft (mantas). I don't recall if it had doors, but I think it must have had a few.
 

Gizmo j

Golden Member
Nov 9, 2013
1,539
423
136
Define "doors". The original Unreal Tournament had doors. Most doors you just approach to open; at least one (in the level shared in the free demo IIRC) you had to shoot to open. They slide open rather than pivoting on hinges, but I consider them doors.

UT 2004 had air and land (and space) vehicles, and sea-capable hovercraft (mantas). I don't recall if it had doors, but I think it must have had a few.

I meant doors like in the early rainbow six and SWAT games, like I already said.

Not automatic doors like in grocery stores and startrek.

These types of doors are actually pretty hard to implement which is why games like the early GTA games didn't have doors but highlighted areas that "teleported" you inside the building.

The video below explains why a lot of games don't have doors:


 
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