I think 120Hz has ruined me!

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BoFox

Senior member
May 10, 2008
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I've been thinking about buying a 120Hz monitor but I don't know if this situation would bother me more; I can't stand it when my fps jumps all over the place even when they stay above 60fps so I try and always play with vsync on. So if I get a 120hz monitor, if I turn on vsync, would my frames lock on to 60fps if I can't hit 120fps?

Yes, if only double buffering is used. Most newer DX10/11 games automatically use triple buffering, so you probably wont have to worry about the fractioning intervals of the refresh rate (1/2, 1/3, 1/4 steps, etc..). You could easily force triple buffering with most games, by using D3Doverrider. If you are using multiple GPUs with AFR rendering, there might not be true triple buffering though.
 

MBrown

Diamond Member
Jul 5, 2001
5,726
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Yes, if only double buffering is used. Most newer DX10/11 games automatically use triple buffering, so you probably wont have to worry about the fractioning intervals of the refresh rate (1/2, 1/3, 1/4 steps, etc..). You could easily force triple buffering with most games, by using D3Doverrider. If you are using multiple GPUs with AFR rendering, there might not be true triple buffering though.
But would it add input lag if I'm syncing at 60fps on a 120hz monitor?
 

BrightCandle

Diamond Member
Mar 15, 2007
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120hz will never add input latency, but it may well reduce it. With sync on at 60hz you can still have frames that finish early or late and the penalty for lateness will be half that of 60hz (8ms for next sync instead of 16ms).

Having used 120hz (on a good monitor, even without light boast but especially with it) and high end IPS and surround and eyefinity I consider 120hz the best solution I have played with. Big screens I haven't done but I know what it is going to give me in terms of immersion having started on a 12" CRT.
 

Will Robinson

Golden Member
Dec 19, 2009
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That's all well and good but what I think people here really want to know is what you think of CrossfireX....:p
 

PowerK

Member
May 29, 2012
158
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I look "back" at my FW900's all the time.. especially when I play online FPS games on it! :p Probably 10x less motion blur than 60Hz LCDs and still a number of times better than 120Hz LCDs without lightboost for clarity!

There are still so many things that I love about it - superb color quality that is still largely unmatched by LCDs - even by IPS panels, resolution scaling without pixel interpolation at all. 1280x800 @ 140Hz or 1440x900@120Hz or 1600x1000 @ 100Hz for S3D gaming, 2000x1280@ 90Hz for an ideal balance between refresh speed and resolution sharpness, 2560x1600 @ 68-69Hz for absolute maximum IQ that does not flicker half as bad as 60Hz, etc.. One hardly needs AA at 2560x1600 on 22.5" viewable, since the jaggies are super-tiny (yet still noticeable at every single step, meaning that the CRT is still displaying all of the pixels - I heard that it actually has over 2700 horizontal phosphors/"pixels".. plus the slight softness to it makes it look a tad bit anti-aliased already, like very very light FXAA. That's why movies/videos look breathtaking on it. It's still unmatched in so many ways. The flexibility of it is like a gift from up above, so I can choose optimal settings for each and every game without being stuck at a resolution (since there's no pixel interpolation issues). Mind you, I do have a 24" LCD too.
Indeed. GDM-FW900 is no longer in production, right ?