Specop 007
Diamond Member
- Jan 31, 2005
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Originally posted by: Special K
Originally posted by: xboxist
It takes a sense of imagination, and friends. So don't bother trying to understand it.
On a slightly more serious note, a D&D session is only as good as the DM of that group. I've witnessed people who are simply horrible at it. You need the right type of person in that role.
QFT, although as a former DM I can say that it goes both ways. I would spend time writing my own adventures, and the group of people I played with would always go through them in the most linear, predictible way possible. Heck, at the end of a session there would always be areas they never even made it to because they never bothered to try anything different than what was immediately obvious.
I eventually forced them to become better players by writing in situations which ensured they would fail if they took the most straighforward path through everything.
You never played with my group. We could give ANY DM fits.
One wiseass DM put a a bunch of treasure on the other side of the room, with a channel of lava running between the room. He knew we had nothing to ghet across a river of any type, let alone something that would burn your skin off in seconds....
He never counted on the explosive effects of a fireball cast in a corner of the room with a shield propped up tied to a small, HP endowed fighter to cover large distances quickly.
This is of course only one of the ahirbrained schemes we've tried, but suffice to say we seemed to always do what WASNT planned or expected.
