i stopped by a friends house yesterday

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Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
Originally posted by: Special K
Originally posted by: xboxist
It takes a sense of imagination, and friends. So don't bother trying to understand it.

On a slightly more serious note, a D&D session is only as good as the DM of that group. I've witnessed people who are simply horrible at it. You need the right type of person in that role.

QFT, although as a former DM I can say that it goes both ways. I would spend time writing my own adventures, and the group of people I played with would always go through them in the most linear, predictible way possible. Heck, at the end of a session there would always be areas they never even made it to because they never bothered to try anything different than what was immediately obvious.

I eventually forced them to become better players by writing in situations which ensured they would fail if they took the most straighforward path through everything.

You never played with my group. We could give ANY DM fits.
One wiseass DM put a a bunch of treasure on the other side of the room, with a channel of lava running between the room. He knew we had nothing to ghet across a river of any type, let alone something that would burn your skin off in seconds....

He never counted on the explosive effects of a fireball cast in a corner of the room with a shield propped up tied to a small, HP endowed fighter to cover large distances quickly.

This is of course only one of the ahirbrained schemes we've tried, but suffice to say we seemed to always do what WASNT planned or expected. :D
 

MichaelD

Lifer
Jan 16, 2001
31,528
3
76
Originally posted by: IcebergSlim
I clicked on this thread and I read and it was as ridiculous as I thought. What a miserable and utter waste of time.

Ooooh. *smack down*
 

Specop 007

Diamond Member
Jan 31, 2005
9,454
0
0
Originally posted by: vi_edit
Originally posted by: Inspector Jihad
anbody here into larping?

Larping = live action role playing?

You mean "lightning bolt! lightning bolt!"

Uhhh no. That's only cool if you are a Medieval Times Knight that can cash in on the poon from being...well a knight :)

Dude, you havent seen some of the videos of the European LARPs.
 

Shadowknight

Diamond Member
May 4, 2001
3,959
3
81
Originally posted by: Specop 007
You never played with my group. We could give ANY DM fits.
One wiseass DM put a a bunch of treasure on the other side of the room, with a channel of lava running between the room. He knew we had nothing to ghet across a river of any type, let alone something that would burn your skin off in seconds....

He never counted on the explosive effects of a fireball cast in a corner of the room with a shield propped up tied to a small, HP endowed fighter to cover large distances quickly.

This is of course only one of the ahirbrained schemes we've tried, but suffice to say we seemed to always do what WASNT planned or expected. :D
Reminds me of a story I heard from another ex-player. Apparently, they were in a Drow city in the Underdark and they were in some room with a bunch of drawers full of magic items. The DM basically had them full of magical death traps, since he wanted to have the items there but not allow the players to get their hands on them. One of the players had the attitude of "if you don't want players to have X, don't put it in there in the first place." His response? He pulled out every freaking drawer open and set off all the traps. He survived (I think) though one of his arms was turned to stone.

NEVER expect to have all the angles covered; someone can always make a new one :D
 

OutHouse

Lifer
Jun 5, 2000
36,410
616
126
Originally posted by: Inspector Jihad
and it was as ridiculous as I thought. What a miserable and utter waste of time. I dont know how that can even be fun

sorta like posting in ATOT right?
 

Syrch

Diamond Member
May 21, 2004
3,382
2
0
Originally posted by: BooGiMaN
how id playign d&d any different than playing a game on the xbox or any console..or a pc game or online game

its people having fun doing what they choose to do....let them have their fun their way and you have fun your way..

 

Special K

Diamond Member
Jun 18, 2000
7,098
0
76
Originally posted by: Shadowknight
Originally posted by: Specop 007
You never played with my group. We could give ANY DM fits.
One wiseass DM put a a bunch of treasure on the other side of the room, with a channel of lava running between the room. He knew we had nothing to ghet across a river of any type, let alone something that would burn your skin off in seconds....

He never counted on the explosive effects of a fireball cast in a corner of the room with a shield propped up tied to a small, HP endowed fighter to cover large distances quickly.

This is of course only one of the ahirbrained schemes we've tried, but suffice to say we seemed to always do what WASNT planned or expected. :D
Reminds me of a story I heard from another ex-player. Apparently, they were in a Drow city in the Underdark and they were in some room with a bunch of drawers full of magic items. The DM basically had them full of magical death traps, since he wanted to have the items there but not allow the players to get their hands on them. One of the players had the attitude of "if you don't want players to have X, don't put it in there in the first place." His response? He pulled out every freaking drawer open and set off all the traps. He survived (I think) though one of his arms was turned to stone.

NEVER expect to have all the angles covered; someone can always make a new one :D

That's what make the game fun though. It's much more fun, both as a player and as a DM, when the players try all kinds of things you didn't anticipate, as opposed to just playing through the game linearly as if it were a video game or something. As a DM you still have to maintain some semblance of control over things, but in general, the more creative the players get, even if it's borderline crazy, the more fun everyone has.

One of the players in my group also DM'ed his own adventures from time to time, with the rest of us having characters in his world. It was so easy to trainwreck his adventures that we would eventually just have to quit playing because things had gotten so sidetracked from what the main point of the adventure was. Then again, we were always dying of laughter the whole time, so maybe a "poorly" written adventure can be just as fun to play as a good one.