Okay, that was lame..... I thought I was at the end since the Guardian seemed so much like the classic final battle scene. I'm glad I did this post or I would have lost interest in continuing the battle since it seemed such a lame way to end the game.
I got the Soul Cube and I have my 5.1 surrounds turned up so I can hear the whisper, "use me". I haven't met the Big Boss yet and I doubt I'll need the BFG to finsh this game.
My overall reaction to this game is that is in the top of it's genre. Even though it's linear, repetitive, and periodically feels like you've slipped back into Quake2 sometimes, I have to admit, that one element of keeping you on edge is what got me sometimes playing this game for up to 5 hours straight.
You step into a dark room, your thinking, "shlt, I know it's goiing to happen but where and when, I don't know". Then it happens and despite my better intentions, I still jump.
Scary? Well, with some better script writing ,better story editing, and a notch better sound quality, this is heading into the direction of possibilites - the possibility of a game one day that could actually unhinge someone with fright while they play it. I had one night when I stopped playing and went to turn off the lights to go to bed. As I was returning to my bedroom something slipped and fell in the kitchen. I froze for a second thinking that what was happening next wiould be the ball of light of a demon metamorphising in front of me. But that didn't happen and I went to bed.
I'll probably play it again. Maybe not to the level of Quake1 which, by my estimate, I played through at least 25 times. I'm still playing Quake1 in the form of "Tenebrae Quake". That still continues to be a classic for all time.