- Jun 2, 2012
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When a publisher puts it's game up for sale that means they are also putting it up to be reviewed. That pretty much solves the problem imo...
Go ahead, poke holes in my logic!
Go ahead, poke holes in my logic!
Here's how *I* solve it... ignore everything about the game until it's released.
I'm only interested in early access for MMOs, as I can use that time to experiment, make the rookie mistakes, and generally to learn the game before 'the masses' do.
What exactly is the Early Access problem?
I don't see any problem with it. I remember saying, often in my 35 years of gaming, that I'd take games early even if they were full of bugs.
Maybe the problem is people expecting a full perfectly working game, even though Early Access games clearly state they are not? This is my bet as to why people complain about them.
Early access: outsourcing your QA work to the general public
Not sure why you'd consider this a problem. It's not like existing QA processes have caught significant issues in the past. And as long as the "early access" people go in with their eyes open, what's the harm? At least it'll benefit the rest of us.
I'm in the group that has no desire to even look at Early Access games. They shouldn't be featured titles, and shouldn't even be in the general games lists at all.
This is true, but also the users get to shape the game in a way which would not happen with regular QA - i've been a part of games QA, and in the industry it's forbidden to give any kind of input into gameplay, writing, direction ..Early access: outsourcing your QA work to the general public
This is true, but also the users get to shape the game in a way which would not happen with regular QA - i've been a part of games QA, and in the industry it's forbidden to give any kind of input into gameplay, writing, direction ..
I've always found that whole attitude hilarious. "Ooo, criticize me and I'll have you blacklisted." Months later the studio is closing because the game bombed. Everyone's out of a job, but at least the developer still has his pride.
That's why you have to be cheeky sometimes, and anonymously tip off management. Weren't for people being cheeky, classic Sonic would have been a Japanese punk rocker with a human girlfriend. So essentially every bad Sonic game that came out in the 2000s.
Anyway, there certainly are risks having the public QA your game. The video touches on a few of them. Part of the problem is there's standard for Early Access games. Some titles are in the late beta stages and near complete. Others are thrown up there as early alpha builds.
If you release a game in the alpha stage, one that's still barely functional, it will sour the consumer's view on it. Yes, there is a certain understanding or risk for the buyer, but you don't want them to leave feeling ripped off either. Remember that gamers are not professional testers. That can work against you massively in the long run. "Oh yeah, I played it. Wasn't that great". Which stalls hype for your game and may prevent people from wanting to revisit it later on in the development and retail stages.
Do your base funding via crowd sourcing then reserve early access to the final beta push. This prevents hype from dying off too early, or treating gamers to something that's too buggy. Furthermore, Early Access games should not be listed on Steam's feature page.
If they took early access titles off the Steam Store, what would be left?
No they do not clearly state it, until you actually get to the game's store page (talking about Steam here). They are advertised like regular games and they shouldn't be. They should only be in the Early Access section. Too many times I see something that looks interesting and then after looking into it I see that it's Early Access. If I had known I wouldn't have looked at it.