Originally posted by: Yossarian
Originally posted by: Locut0s
Originally posted by: Eeezee
I never understood what was so addicting about Diablo II. Collecting phat lewtz is just not appealing to me.
That's really all that was so addicting about the game. That married with perfectly tuned game play, graphics, music and storyline.
It's a good game, but I think you're being overly nostaglic if you say that Diablo's graphics are good. They were way behind the times even when it was new.
I think he might have meant art style more than graphical prowess. I really like Diablo's art direction, much moreso than any similar game (Titan Quest, Baldur's Gate games, Champions of Norrath, Gauntlet, etc). I think its also beneficial to the game as it runs on low and midrange systems quite decently (and as the Crysis developers found out, it helps when people can actually play the game you make).
I don't know what it is, but Diablo is still as addicting as ever, even though I make the same character everytime (Frenzy Barbarian which I find fun, I know there are more powerful setups). I've played a lot of the imitators, and they're all just dull and boring in comparison. In fact, I literally fell asleep playing Champions of Norrath. Titan Quest was in my opinion, the best of them but it had its own issues and was still lacking something.
I think its one of the worst kept secrets, that Blizzard is working on Diablo 3. If they make it an MMORPG, especially if its similar to WoW, I will not buy it. I suppose its possible they could make it MMO without ruining what made the franchise so fun, but I just don't see it happening, so I'd rather they not even try and just focus on taking the core formula and expanding on it. Also, please don't waste a bunch of time on doing a 3-D engine like Titan Quest (and the others). I don't know what it is, but the prerendered look just works a lot better in hack n slashers (and at this point a game that is prerendered, including the characters will actually stand out more visually, so there's a bonus to not messing with things). Just up the resolution and animations so that it will look nice enough, and then focus on gameplay (and ergonomics of the interface, such as inventory management).