- Oct 24, 2006
- 374
- 8
- 81
So I sit here looking at my alienware 18 with sli'd 780m's (each with 4GB of vram), and my desktop with Sli'd 780ti's (each with 3GB of vram), I can't help to think that something is horribly bass-ackwards here.. Going over the specs of the recently released 880m, its just a 780m rebrand, with double the VRAM. While its clocked a bit faster, it apparently throttles like mad, causing equal or lesser performance than the 780m (not mentioning the 780m with a custom vBIOS can do the the exact same clock as the 880m). But that's not why I'm here. It's more so to do with the 880m's VRAM... a whopping 8GB that makes even the Titan blush. Now, outside of a marketing gimmick.. or a attempt to justify vendor demands for a yearly refresh of a card and to justify a simple 780 rebrand, I can't think of any other reason for 8GB of VRAM on that card.
I can understand the Titan's 6GB vram... after all, lets be serious... those were more budget workstation quadro series cards than anything and probably should have never been marketed as gamer cards. I had two titan's previously to my 780ti's, and trust me when I say I never came close to hitting that 6GB limit (not even 3gb's), and that was running max settings with a good amount of msaa at 2560x1600 on every game I could throw at it.
I can barely understand the 780ti's 3GB vram... sure its plenty (for now), but why they didn't bother with the extra 1GB to bring it to 4GB just as breathing room for Ultra HD resolutions is beyond me (though likely understandable, as by the time ultra hd is mainstream, the RAM in these cards wont make a difference as the performance itself will be far surpassed in future cards, so this in fact may be self explanatory)
But what I really don't get is the excessively high amounts of vram in mobile cards? 780m having 4gb of RAM? 880m having 8gb of RAM? Serious overkill for the target resolution and the performance those cards are capable of.
You have to think... one of those cards strains at max settings in performance games with any form of MSAA at just 1080p.. they are about half the power of their desktop equivalent respectively. There's no way they'd be capable of running 4k or Ultra HD gaming on a mobile gpu... 8GB of vRAM for these cards is a "but why?" head scratcher, and even 4GB's is kind of ridiculous for their actual relative performance and target resolution. To even be able to start using MSAA in games like crysis 3 or Metro Last Light on mobile, you're going to need at least (2) of a 780m or 880m to get near a highend desktop's gpu performance, and even then it still doesn't come as close as it should (playable, but nowhere near as good).
So I'm trying to figure out why dump that much vRAM into a mobile card when it would never be able to reach resolutions or settings capable of coming close to hitting that ram limit to begin with? Unless someone can explain this akward design decision to me, I'm gonna have to say that I kind of think it really is just a marketing gimmick, and to just jack the price of the card up knowing full well it'll never make a difference to the audience.
discuss...
I can understand the Titan's 6GB vram... after all, lets be serious... those were more budget workstation quadro series cards than anything and probably should have never been marketed as gamer cards. I had two titan's previously to my 780ti's, and trust me when I say I never came close to hitting that 6GB limit (not even 3gb's), and that was running max settings with a good amount of msaa at 2560x1600 on every game I could throw at it.
I can barely understand the 780ti's 3GB vram... sure its plenty (for now), but why they didn't bother with the extra 1GB to bring it to 4GB just as breathing room for Ultra HD resolutions is beyond me (though likely understandable, as by the time ultra hd is mainstream, the RAM in these cards wont make a difference as the performance itself will be far surpassed in future cards, so this in fact may be self explanatory)
But what I really don't get is the excessively high amounts of vram in mobile cards? 780m having 4gb of RAM? 880m having 8gb of RAM? Serious overkill for the target resolution and the performance those cards are capable of.
You have to think... one of those cards strains at max settings in performance games with any form of MSAA at just 1080p.. they are about half the power of their desktop equivalent respectively. There's no way they'd be capable of running 4k or Ultra HD gaming on a mobile gpu... 8GB of vRAM for these cards is a "but why?" head scratcher, and even 4GB's is kind of ridiculous for their actual relative performance and target resolution. To even be able to start using MSAA in games like crysis 3 or Metro Last Light on mobile, you're going to need at least (2) of a 780m or 880m to get near a highend desktop's gpu performance, and even then it still doesn't come as close as it should (playable, but nowhere near as good).
So I'm trying to figure out why dump that much vRAM into a mobile card when it would never be able to reach resolutions or settings capable of coming close to hitting that ram limit to begin with? Unless someone can explain this akward design decision to me, I'm gonna have to say that I kind of think it really is just a marketing gimmick, and to just jack the price of the card up knowing full well it'll never make a difference to the audience.
discuss...
Last edited: