Anarchist420
Diamond Member
They're all busted and jank, their storage medium is slow, and they don't even offer backward compatibility. The console games are mad sharp due to all of the aliasing. It seems to me like the Wii-U won't be changing that because it's using an AMD HD4k derivative which had lousy mip mapping and I heard that 1080p is more important to most players than good quality (i.e., appropriate sample patterns and not post processing blur) AA.
Of course, most PC games are technically lousy also and MS's standardizations don't help (IMO), but at least you can almost always enable good AA and nv GPUs can do good mipmapping (even though the drivers don't allow it to be forced for some older games anymore, it would be possible if nv put the option back in the drivers). All of that said, PCs don't make it so the whole gameplay screen is a shimmering mess.
Why am I the only one who wishes consoles would die out so that Nintendo was forced to make their next Super Metroid remake for the PC?
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Of course, most PC games are technically lousy also and MS's standardizations don't help (IMO), but at least you can almost always enable good AA and nv GPUs can do good mipmapping (even though the drivers don't allow it to be forced for some older games anymore, it would be possible if nv put the option back in the drivers). All of that said, PCs don't make it so the whole gameplay screen is a shimmering mess.
Why am I the only one who wishes consoles would die out so that Nintendo was forced to make their next Super Metroid remake for the PC?
We have different criteria for posting out side of the social forums. E.G. going into the console forum and provoking the members will not be tolerated. Failure to comply, may result in your posting privileges being revoked. AT Mod DAPUNISHER
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