• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

I am having fun with Unreal II

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I don't know about you guys, but I kinda like Unreal II. I find it better than RtCW, which is the only other single player FPS I've played in a while. However, I have to say that its pretty demanding and unstable. I'm getting GPFs quite often during level loads.
 
Yea, I have been booted from the game during some load sequences and movie sequences with a little text box full of errors.

I just save often to get around that.

I like the game. Its neat. I just need a better graphics card (i got ati radeon 8500le)
 
Heh, I have a P4 2.4B @ 3GHz with 1GB memory and a Radeon 9700 Pro, and at one scene I remember(I think it was one of those "Defend" missions) my framerates dropped to single digit...
 
Originally posted by: Goi
Heh, I have a P4 2.4B @ 3GHz with 1GB memory and a Radeon 9700 Pro, and at one scene I remember(I think it was one of those "Defend" missions) my framerates dropped to single digit...

:Q Dang, that's a heavy hit. Not much chance of good performance on my current rig or my upgraded rig. What resolution were you playing at?
 
Well, admittedly I have all the in game graphical settings maxed out to High/Max quality, visible shadows at 5(default 3), the ATI control panel texture quality sliders are both at max too, and 4XFSAA and 16XAF in performance mode. But all that, and I'm running at only 1024x768...Still get quite a bit of aliasing effects too...
 
That's the RES I run UT2003 at on my ghetto Ti 4400 (o/c 4200) only I run my eyegoodies at about 2/3 max quality and no AA/AF. I hope U2 runs as well as UT2003 does.
 
DX2 will look really nice. See:

Gamespot preview of DX2

Snippet:

At E3 2002, Ion Storm showed off some of the impressive technology behind the new game, notably the dynamic lighting. The studio licensed the Unreal engine and Havok's physics system but decided to rewrite the graphics engine to support Doom III-like lighting and normal maps, which are textures that create shadows on the characters and environments as if they were made up of many more polygons. With the normal maps, if you look at one of the 3000-poly characters in full bright light, you might not see many wrinkles in its clothes or the relief of its ears, but under low, directional lighting conditions there will be appropriate shadows that highlight such details. As we've seen before, the physics and lighting work together to create some cool effects, like being able to shoot lights on chains to make them move and cast dynamic shadows. Every light in the game is dynamic, which does push up the game's hardware requirements quite a bit. But producer Harvey Smith said that it's worth it because it takes the gameplay to another level. And while Doom III is the only other game announced for 2003 with such a lighting system, it should be the norm a couple of years down the road.

That should settle it, at least until you can directly compare. the game with others.
 
Back
Top