Mrvile
Lifer
I was bored.
So I loaded up Maya PLE for the first time in a few months just to screw around, and within a few minutes I made this quick nose model. Didn't look that bad, I thought to myself, might as well load it up into ATOT! 🙂
I made kind of a "worklog" of the few steps I took at the end...
Here's the original, blocky, nose model - I started with a single plane, extrude/merge edge until I made half of the nose, then mirror geometry and merged both sides together.
Here's another angle - For the nostrils I used extrude/resize face.
Here's what it looked like after the first "smooth polygon" - Something weird going on by the far left and right edges of the nostrils, gotta fix those.
Here's another angle - Ahh, that's why it looked screwy. It connected the vertices down by where the top of the upper lip would be.
Here's after I fixed the vertices - I just brought the vertices up a bit on both sides.
Here's the final render - After two more "smooth polygons" and it's starting to look like a nose.
Here's another angle - Nostrils look alright, although you can still see where it screwed up a little. I'll let it go because this was just a quick sketch.
Here's another angle, showing polygons - So many polygons! 😛
Here's another angle, with polygons again - Top of the nose looks nice.
How does it look? I really don't know much about doing this kind of work, I downloaded Maya PLE a few months ago and everything's pretty much self taught. I have absolutely no idea how to add textures and stuff, I've tried going through a few tutorials but they've all left me totally 😕. Oh well, modeling is fun.
Sorry about the watermarks on the renders guys, that's the disadvantage of using PLE, which is a free program.
So I loaded up Maya PLE for the first time in a few months just to screw around, and within a few minutes I made this quick nose model. Didn't look that bad, I thought to myself, might as well load it up into ATOT! 🙂
I made kind of a "worklog" of the few steps I took at the end...
Here's the original, blocky, nose model - I started with a single plane, extrude/merge edge until I made half of the nose, then mirror geometry and merged both sides together.
Here's another angle - For the nostrils I used extrude/resize face.
Here's what it looked like after the first "smooth polygon" - Something weird going on by the far left and right edges of the nostrils, gotta fix those.
Here's another angle - Ahh, that's why it looked screwy. It connected the vertices down by where the top of the upper lip would be.
Here's after I fixed the vertices - I just brought the vertices up a bit on both sides.
Here's the final render - After two more "smooth polygons" and it's starting to look like a nose.
Here's another angle - Nostrils look alright, although you can still see where it screwed up a little. I'll let it go because this was just a quick sketch.
Here's another angle, showing polygons - So many polygons! 😛
Here's another angle, with polygons again - Top of the nose looks nice.
How does it look? I really don't know much about doing this kind of work, I downloaded Maya PLE a few months ago and everything's pretty much self taught. I have absolutely no idea how to add textures and stuff, I've tried going through a few tutorials but they've all left me totally 😕. Oh well, modeling is fun.
Sorry about the watermarks on the renders guys, that's the disadvantage of using PLE, which is a free program.