- Jun 2, 2012
- 6,470
- 32
- 91
With the increase in memory available will the consoles be able to generate open-world environments with greater persistence?
What I mean is, for example, when you play Saints Row: The Third, sometimes all you have to do is turn around, and then turn around again, and a car you saw will be switched to a different car.
Or in GTA4, you can tear up a street, wreck some cars, but then when you drive around the block and come back its all back to normal.
Or you might see a rare car you like, but you arent able to get to it right away because you are on foot and not near a car. But by the time you get to a car, that rare car is vanished. Not just gone from view, but gone from the games memory system.
IMO this is one of the greater things that contributes to a lack of immersion. I always thought it was due to lack of memory in the consoles and everything being used for pure graphics.
Will this be something they are able to address with the next-gen consoles? I would like to see much more persistence in my open-world environments.
What I mean is, for example, when you play Saints Row: The Third, sometimes all you have to do is turn around, and then turn around again, and a car you saw will be switched to a different car.
Or in GTA4, you can tear up a street, wreck some cars, but then when you drive around the block and come back its all back to normal.
Or you might see a rare car you like, but you arent able to get to it right away because you are on foot and not near a car. But by the time you get to a car, that rare car is vanished. Not just gone from view, but gone from the games memory system.
IMO this is one of the greater things that contributes to a lack of immersion. I always thought it was due to lack of memory in the consoles and everything being used for pure graphics.
Will this be something they are able to address with the next-gen consoles? I would like to see much more persistence in my open-world environments.
