- Jun 24, 2006
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So I was thinking that there's a scarcity of games out there that utilize the full amount of CPU clocks time available to them. Ever since dual core setups made it to mainstream, there has been a potential for more instructions to be processed by game engines. This seems to so far have gone un-tapped.
Everyone's read the articles and forum talk about this processing power going towards game AI, and physics but this hasn't really happened. Are there upcomming games that will change this?
Everyone's read the articles and forum talk about this processing power going towards game AI, and physics but this hasn't really happened. Are there upcomming games that will change this?