- Jan 1, 2011
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Prior to 2013, Anandtech used the DirectX 11 Detail Sample benchmark for measuring tessellation performance:
http://anandtech.com/bench/GPU12/423
And also used the more "real-world" test of Unigine Heaven:
http://anandtech.com/bench/GPU12/409
However, it got to the point where the detail sample wasn't really pushing top-end DX11 cards any more, either from Nvidia or AMD. So in 2013 Anandtech started using Tessmark:
http://anandtech.com/bench/GPU13/596
Now the 2013 results made me raise an eyebrow. How was it that a 7970 GHz Edition lagged so far behind a humble Geforce GTX 660? But I guess it made some sort of sense; the 7970's theoretical tessellation isn't technically greater than a 7870's, as they have the same geometry engine. Maybe Tessmark simply makes the software techniques that AMD used to improve performance useless. But when you look at the 2014 results, things get really confusing:
http://anandtech.com/bench/GPU14/841
The 290X is barely better than the 7970, and still below the GTX 660. The 290X has twice the geometry engines and thus tessellators as the 7970 does. Theoretically -- and the Tessmark benchmark is essentially a theoretical, not real-world, test -- it should have twice the tessellation power of 7970. But the test doesn't reflect that. On the other hand, games which make relatively thorough use of tessellation are fine on the 290X:
http://anandtech.com/bench/GPU14/852
In Metro: Last Light, the 290X only comes up short of the GTX 780 Ti, and the GTX 660 comes in just behind the 7870.
It seems to me that Tessmark does not meaningfully measure real-world tessellation performance for whatever reason and ends up misrepresenting the capabilities of AMD cards.
http://anandtech.com/bench/GPU12/423
And also used the more "real-world" test of Unigine Heaven:
http://anandtech.com/bench/GPU12/409
However, it got to the point where the detail sample wasn't really pushing top-end DX11 cards any more, either from Nvidia or AMD. So in 2013 Anandtech started using Tessmark:
http://anandtech.com/bench/GPU13/596
Now the 2013 results made me raise an eyebrow. How was it that a 7970 GHz Edition lagged so far behind a humble Geforce GTX 660? But I guess it made some sort of sense; the 7970's theoretical tessellation isn't technically greater than a 7870's, as they have the same geometry engine. Maybe Tessmark simply makes the software techniques that AMD used to improve performance useless. But when you look at the 2014 results, things get really confusing:
http://anandtech.com/bench/GPU14/841
The 290X is barely better than the 7970, and still below the GTX 660. The 290X has twice the geometry engines and thus tessellators as the 7970 does. Theoretically -- and the Tessmark benchmark is essentially a theoretical, not real-world, test -- it should have twice the tessellation power of 7970. But the test doesn't reflect that. On the other hand, games which make relatively thorough use of tessellation are fine on the 290X:
http://anandtech.com/bench/GPU14/852
In Metro: Last Light, the 290X only comes up short of the GTX 780 Ti, and the GTX 660 comes in just behind the 7870.
It seems to me that Tessmark does not meaningfully measure real-world tessellation performance for whatever reason and ends up misrepresenting the capabilities of AMD cards.