How to enable those '2nd disc high res textures' with a Radeon?

snow patrol

Diamond Member
Jan 24, 2000
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I've installed the textures from the second CD, but how do I actually get the game to use them. I'm pretty new to UT. At the moment I'm running with texture detail set to high at 1152x864x32 in direct 3d.

Does that mean the special textures are being used? :confused:

Thanks ;)
 

Moz

Senior member
Jan 16, 2000
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As I remember those textures (S3TC) are not compatible with ATI cards.
 

oldfart

Lifer
Dec 2, 1999
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Take a look at this article. I had this working with UT ver 4.32, the "old" LokiGL, and Radeon ver 3063. There are combinations that will not work at all, and others that work but have artifacts. I haven't tried it in awhile. I hear that the latest Loki, and Radeon 7068, work, but I haven't verified it.
 

snow patrol

Diamond Member
Jan 24, 2000
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ok thanks, I downloaded the LOKI dll file, but I'm still unclear about exactly where to put it :eek:

Anyone?

edit: nevermind, I know now. Gonna give it a bash a little later :)
 

snow patrol

Diamond Member
Jan 24, 2000
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Well, it looks great, but at 1024x768x32 it runs like sh!t...it seems to constantly be accessing my hard disk, which causes the frame rate to plummet to under 10fps. (For the record, I play in D3D at a higher resolution and get frame rates above 60).

I had to set the useTNT string to '0', because otherwise it wouldn't even run.

I'm just wondering...is 128megs of RAM not enough to run these textures?? Any suggestions?
 

BenSkywalker

Diamond Member
Oct 9, 1999
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256MB systems have been known to choke running Loki UT with S3TC. I tested memory useage and have seen peaks exceeding 500MBs.
 

oldfart

Lifer
Dec 2, 1999
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I was running Loki for awhile on my system. I have a 64 meg Radeon and had 256 meg ram (since upgraded to 512 meg). It ran completely smooth 1024 x 768 x 32 detail textures, every detail set to max. As Ben said, because of the very large texture sizes, you need lots of ram, and a 64 meg video card certainly helps.
 

silver24

Senior member
Nov 22, 1999
881
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I sent you a email with a opengl file, just copy it to your UT system folder and hit yes to overwrite, save a copy of your current openGL .