- Jul 5, 2006
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Not considering server maintenance or etc. Just production itself, how much average approx.? Any guess? 2-3mil?
Originally posted by: Markbnj
World of Warcraft reputedly cost about $60m over it's five year development cycle. Console games easily go over $10m total development costs these days. I don't think you're getting into the MMO market in any serious way for less than $25 - 30m anyway.
Originally posted by: cw42
I wonder how much EA spends to make rehashes of all their different franchsies...
Originally posted by: bunnyfubbles
Originally posted by: cw42
I wonder how much EA spends to make rehashes of all their different franchsies...
$5
Originally posted by: Sniper82
Originally posted by: bunnyfubbles
Originally posted by: cw42
I wonder how much EA spends to make rehashes of all their different franchsies...
$5
lol
Originally posted by: bunnyfubbles
Originally posted by: cw42
I wonder how much EA spends to make rehashes of all their different franchsies...
$5
i imagine an indie could do something similar for much [much] less
Originally posted by: Schadenfroh
Originally posted by: bunnyfubbles
Originally posted by: cw42
I wonder how much EA spends to make rehashes of all their different franchsies...
$5
$5 on development for the actual game.
$500,000 to get a famous actor to voice act for 10 minutes.
A few million on marketing.
100 million on exclusive licence for franchise (assuming it is a franchise that they cannot simply buy, like the NFL) to ensure no competition.
Originally posted by: rudder
I worked for the company that put out this game...
They thought they could just buy a 3D engine, slap some crappy graphics on it, and roll in the dough. Of course they did it with suprisingly few people... I guess thats why it was rated 1.2 out of 10.
Originally posted by: rudder
I worked for the company that put out this game...
They thought they could just buy a 3D engine, slap some crappy graphics on it, and roll in the dough. Of course they did it with suprisingly few people... I guess thats why it was rated 1.2 out of 10.
Originally posted by: rudder
I worked for the company that put out this game...
They thought they could just buy a 3D engine, slap some crappy graphics on it, and roll in the dough. Of course they did it with suprisingly few people... I guess thats why it was rated 1.2 out of 10.
Originally posted by: Iron Addict
i really wanna make a MMORPG.. got great ideas... if i had the chance, resource, funds, & etc.. i would throw away my 4years of college and plans for pharmacy school...
Originally posted by: lozina
There was this MMORPG called Mourning that was released a couple years ago. It was developed by some newbie programmers in something like Romania and the guy who financed it here was literally burning the beta CDs individually in his house. And the server couldn't handle more than 10 people. I swear that thing couldn't have costed more than $50,000 to make it.
Originally posted by: Iron Addict
i really wanna make a MMORPG.. got great ideas... if i had the chance, resource, funds, & etc.. i would throw away my 4years of college and plans for pharmacy school...