bystander36
Diamond Member
- Apr 1, 2013
- 5,154
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RGSSAA is rotated grid, and OGSSAA is ordered grid. Two completely different things. NV is stuck on good old OGSSAA, and I dont think they will ever improve it or do anything at all, they literally consider full-scene SSAA to be an out-dated remedy.
So SGSSAA is a bit of a bastardized SSAA that trades performance for quality vs. RGSSAA, but offers better performance. But it can actually result in the worst quality between all three because it tends to blur the most.
But anyways, the future is not any of these. Besides high PPI displays which is the true solution, the best quality to performance trade-off is a hybrid of multi sampling AA, morphological AA, and temporal SSAA. And the only algorithm that addresses all of them so far is SMAA.
SMAA 4x produces image quality can actually be better than SGSSAA, and performance is way better.
I'll play with that tool. I'm good with compromise.
Btw, when I said RGSSAA, I was referring to Regular Grid SSAA. Apparently RGSSAA can stand for both.