RGSSAA (Regular Grid, but not Rotated Grid) and OGSSAA (Ordered Grid) are the normal SSAA. SGSSAA is a slightly modified version. At least according to the searches I've found. It's also quite confusing, considering the only place to apply that "SGSSAA" option is under transparencies.
I'll try to clear this up for you.
NVCP SSAA is OGSSAA. Which is good but not great, because it's not very effective on almost vertical or horizontal edges.
AMD CCC SSAA is RGSSAA. It is the best quality you can get, but the performance hit is massive.
SGSSAA is in between. It gives quality that's in between OGSSAA and RGSSAA, but with better performance. This is the algorithm that NV and AMD use for TRSSAA, because it's more efficient than OGSSAA and RGSSAA.
Full scene SGSSAA is not an exposed option with either vendor. What ended up happening at one point is that there was a bug in the NV driver that applied SGSSAA to the whole scene instead of just transparency when you selected TRSSAA. People discovered this, and they wanted the option to keep it, but NV would not add it to the control panel because it's untested and not really supported. However, they released a utility that essentially replaces the TRSSAA settings into full scene SGSSAA settings. Here it is:
http://nvidia.custhelp.com/ci/fatta...9VRWlTb0hvbA==/filename/GeForce_SSAA_Tool.exe
So basically with this, you can enable 2x or 4x full scene SGSSAA (without messing around with bits) for basically any game that you select TRSSAA for. Remember that even with this hack/bug, full scene SGSSAA is triggered just like TRSSAA, that is by the level of MSAA you select. Without MSAA, neither TRSSAA nor SGSSAA will be triggered.
Hopefully I didn't confuse the hell out of you.
Bye