- Jul 1, 2015
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With so much of the discussion upon new releases being focused on graphics, I thought it would be interesting to see what people here value most in a game.
Can a game have potato visuals and still be considered 'good' or even 'great' in this modern age?
Is there a cut-off for what is and isn't considered acceptable in terms of graphics anymore?
If the answer is yes, does that also apply to indie/small developers who can't afford to drop big $$$ into an engine/assets?
Is there hope for GameWorks or is the only solution to throw in the bin altogether?
Do gameplay and the associated mechanics play as much of a part in your enjoyment of a title as the visuals?
What say you, Anans?
Can a game have potato visuals and still be considered 'good' or even 'great' in this modern age?
Is there a cut-off for what is and isn't considered acceptable in terms of graphics anymore?
If the answer is yes, does that also apply to indie/small developers who can't afford to drop big $$$ into an engine/assets?
Is there hope for GameWorks or is the only solution to throw in the bin altogether?
Do gameplay and the associated mechanics play as much of a part in your enjoyment of a title as the visuals?
What say you, Anans?