How much money did that Miles Sound System guy make?

UNCjigga

Lifer
Dec 12, 2000
25,251
9,723
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The Miles Sound System is one of the most popular game technologies ever published. It has been appeared in over 3,200 games since its first release in 1991!

John Miles first wrote MSS as a hardware driver layer to all the sound cards back in the old days of MS-DOS. Since then, it has continued to grow and evolve in the most comprehensive sound system available on Windows, MacOS, and now Xbox!

Today, Miles features 2D digital audio, 3D digital audio, streaming digital audio, super-fast assembly-optimized mixing (faster than DirectSound and Sound Manager), MIDI support, DLS instrument support, built-in software MIDI synthesizer, MP3 (including patent rights) and ADPCM decompression support, 17-DSP filters, software EAX reverb support, red book audio support (CD audio), digital audio recording support, Internet voice chat codecs, support for plug-in 3D technologies like EAX 1, 2, 3 and 4, Dolby Surround, RSX, and much more! Check out the SDK features page for more details.

Miles is so comprehensive that the only way to create a similar set of features would be to combine half a dozen other sound products. You can't go wrong with Miles! Check out some of the good reasons to use Miles here.

In 1998, Game Developer Magazine inducted the Miles Sound System into its Front Line Hall of Fame - the only middleware ever to receive that honor.

John Miles and Jeff Roberts have designed and refined the Miles API over the years to be the best possible. Miles works like a sound library that you would write yourself. Everyone always wraps DirectSound for their game, but most developers use the Miles API directly - it's that easy and convienent to use!

Miles is available for Windows 95, 98, Me, NT, 2000, XP, MacOS 9 and MacOS X (Carbon), and Microsoft Xbox. Version for Nintendo GameCube coming soon.

You can download the Miles Sound Tools or the Miles demos, or call 425.893.4300 or email to try the Miles SDK today!

Cliff Notes:
- Pay attention in physics class
- Write comprehensive sound API
- Throw GNU license out the window!
...
PROFIT!!!! :D HOW MUCH PROFIT??? TAKE THIS FOR A HINT:
Miles Sound System SDK One Product PC or Mac or Linux__________$4,000.00
Miles Sound System SDK One Product Console (Xbox)__________$5,000.00
Miles Sound System SDK One Site License PC or Mac __________$18,000.00
Miles Sound System SDK One Site License Console (Xbox)__________$21,000.00
 

gar3555

Diamond Member
Jan 8, 2005
3,510
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:thumbsup: :thumbsup: good for him, he deserves it, I never could pay much attention in physics class...too boring
 

UNCjigga

Lifer
Dec 12, 2000
25,251
9,723
136
I wonder what the limits are on the site license? Cuz like, 3200 @ $4000/game is a cool $12.8 mil, but if the big game studios get a site license that revenue stream is a lot smaller. I guess its a lot less money than I thought, but still pretty impressive for software written by a 2-man team.
 

gar3555

Diamond Member
Jan 8, 2005
3,510
0
0
Also, they always get the whole back page on my Game Dev mags, that is some sweet advert they got going on there