These Numbers demonstrate the point in my previous post
Quote from Results:
http://episteme.arstechnica.co...9309975/m/989001928831
Game with - Raptor --- Caviar
Bioshock - 35 --- 33
Call of Juarez - 41 --- 42
Doom 3 - 28 --- 28
Far Cry - 23 --- 25
Fear - 29 --- 21 *The only statistically significant difference.
Half-Life 2 - 29 --- 26
MoH Pacific Assault - 17 --- 17
Quake 4 - 37 --- 35
Stalker 31 --- 23
End of Quote.
If one is technological, scientific orientated (as oppose to decide upon technological performance by wishful thinking or and Social considerations).
Some who is familiar with statically use for scientific measurement can see in a case like this that the difference is Not significant
However, I ran Paired samples t-test
The outcome indicates that the difference between the two columns is very far away from being significant.
The average difference is 2.4 Sec. it has to be at least an average of more than 6 sec. to be significant,
The above is related to average. On the other hand if someone spent the whole day loading and unloading "Fear" he would gain a whooping 8 sec each time he loads the game.
Not bad at all, 100 times a day loading fear and you save 800 sec. than is more than 12 min.
But hey wait a minute it is the Caviar that does better.:shocked:
So, save your money for something better (
or in this Holydays, consider contribution to the needy).