Originally posted by: Mani
If you play games, go with SXGA (not plus) since there's not many games that support 1400x1050 so you won't be able to run them in your LCD's native resolution.
Originally posted by: Goosemaster
Originally posted by: Mani
If you play games, go with SXGA (not plus) since there's not many games that support 1400x1050 so you won't be able to run them in your LCD's native resolution.
Powerstrip
Originally posted by: Mani
You do get edges blurred, but you also get color banding, which is pretty much always a bad thing.![]()
Originally posted by: manly
I've been curious for some time: how well do the latest operating system support these super high-res modes?
Besides "large fonts" (even arbitrarily user scalable) and themes for people with vision problems, does WXP or anything else provide good or better support for SXGA+ or UXGA on a 14" LCD?
High end CRTs and notebook LCDs support super high resolutions these days, but all but the most crazy geeks generally run conservative modes because all the widgets and the look & feel would be microscopic otherwise. WXP's Luna widgets are bigger than the old look & feel, but all the UI components should automagically scale up at high resolutions w/o user intervention.
Correct me if I'm behind the times.![]()
Originally posted by: manly
Viper GTS,
Thanks for the explanation. Sounds like you guys more or less fall into the "crazy geeks" category I mentioned though.
I run 1152x864 on my 19" CRT = 18" viewing area with standard fonts. I could bump up to the next resolution with large fonts, but then the widgets would be tiny for my tastes.
So unless I'm really missing something obvious here, it sounds like your buddies are able to cope w/ small UI components better than I am. I do realize that notebooks generally come w/ proprietary display software that helps manage the resolution scaling effects, so maybe that's the catch?
