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How much backlight bleeding is acceptable?

Emultra

Golden Member
I'm using a Samsung Syncmaster 2233rz (TN panel) and dark games (Doom 3, Thief etc) or areas look rather blue except for the middle of the screen. TN panels are known to have poor black levels of course, but how much is acceptable? There really is quite a lot of backlight bleeding.

The true 120hz rocks so much I can't go IPS until they release one with it, though. It's like going from software to 3D acceleration in terms of feel.
 
yeah backlight bleed pisses me off in dark games. parts of Dead Space 2 and Amnesia have that blueish tint to it across the bottom of my panel and at times I just want to exit out of the game. and really my panel as the least amount of backlight bleed I have ever seen so I don't know how other people deal with it.
 
IPS won't ever be 120hz, because the technology just isn't fast enough. However, I can't see why it couldn't be 100 or 85, or something like that. There is nothing written in stone that says a computer monitor has to be 60 or 120hz.

But back to the topic at hand. Backlight bleed is one of my biggest pet peeves. My acer is so bad, it covers about 25% of the monitor at every edge. I had a Hannspree before it broke that literally had next no nothing for backlight bleed, but when it broke I receieved a new one that had issues. But that broke as well so now I'm on a 20" Acer, the one I just mentioned, and I look every day on various websites picking my upgrade.
 
Be sure to lower your Brightness to minimize Backlight bleed. Personally I have more issues with lights in the background(of my Apt) than Backlight Bleed during dark scenes. If I look I can notice the bleed on the edges, but it's not so bad as to be an issue during gaming.
 
As Sandorski mentioned most people have the brightness on LCDs cranked way to high. Proper calibration can help with alot of these issues.
 
As Sandorski mentioned most people have the brightness on LCDs cranked way to high. Proper calibration can help with alot of these issues.
people say that but it has very little to do with it in real world usage. I can turn it down so low that I could not even see anything in a dark game but the bleeding is still there.
 
people say that but it has very little to do with it in real world usage. I can turn it down so low that I could not even see anything in a dark game but the bleeding is still there.

Same. How much variance is there in backlight bleeding and viewing angles, in copies of the same model? In FPS games, pretty much my entire weapon and a good area around it get a blue hue in dark areas.
 
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