How many polygons do current games use?

HexiumVII

Senior member
Dec 11, 2005
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Like PS3/xbox 360 games? How much can the DX10 graphics cards handle? Whatever happen to that spec?
 

randay

Lifer
May 30, 2006
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Originally posted by: HexiumVII
Like PS3/xbox 360 games? How much can the DX10 graphics cards handle? Whatever happen to that spec?

textures are more important now i think.
 

tatteredpotato

Diamond Member
Jul 23, 2006
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Originally posted by: randay
Originally posted by: HexiumVII
Like PS3/xbox 360 games? How much can the DX10 graphics cards handle? Whatever happen to that spec?

textures are more important now i think.

Textures help to hide the use of fewer polygons, but the basic geometry is still important.
 

mlm

Senior member
Feb 19, 2006
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I've never seen numbers thrown around other than "this guy's face has more polygons than a whole level combined from last generation!"
 

Beev

Diamond Member
Apr 20, 2006
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To compare it to movies: CG movie characters have millions.
 
Oct 19, 2000
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Don't ask me how I remember this, but I remember back 10 years ago when I purchased Madden 97 or 98 for the PC. One of the selling points on the box was stating that each player had up to 1,500 polygons. I'm sure we've come a long way since then.
 

PricklyPete

Lifer
Sep 17, 2002
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It is no longer the important figure it was when the PS2 came out. With the integration of technologies like Normal Maps and displacement maps, devs could trick the user into thinking there was more geometry at play then there actually is. New technologies continue to come out that help this along. Also, shaders (pixel and vertex) have become a very important part of the process with DirectX 9 finally giving the needed flexibility...so nowadays, the shader processing power of a chip is almost just as important to how many polygons it can push.