How many of you would like to see 3D remakes of Dragon Quest 1 thru 4?

How do you feel?

  • I would love 3D remakes of Dragon Quest 1, 2, 3, and 4.

    Votes: 6 42.9%
  • I do not care.

    Votes: 4 28.6%
  • I would very much not like to see 3D remakes of the NES Dragon Quest games.

    Votes: 4 28.6%

  • Total voters
    14

shortylickens

No Lifer
Jul 15, 2003
82,854
17,365
136
I'm not suggesting an online petition, just curious how you guys feel.
This is kinda relevant to the current gaming community since so many other old titles are being remade.
 

sactoking

Diamond Member
Sep 24, 2007
7,506
2,702
136
I'd rather just get PC ports of the originals. I'm under the impression that 1-4 are only available on Switch?
 

SteveGrabowski

Diamond Member
Oct 20, 2014
6,792
5,749
136
I'm not suggesting an online petition, just curious how you guys feel.
This is kinda relevant to the current gaming community since so many other old titles are being remade.

Isn't 1 ridiculously grindy? Could swear I have heard that. On a side note, what's the best 16-bit game in the series? Never really got into 8-bit RPGs but loved stuff like Chrono Trigger, Final Fantasy IV, Final Fantasy VI, Earthbound, and Super Mario RPG from the 16-bit era. Really have been meaning to check this series forever. Think once I finish Yakuza 4 on my PS4 I'm going to give Dragon Quest 8 on PS2 or 3DS a try since the art looks great and I hear these are the classic JRPG. And if I like 8 I'll pick up 11S.
 

nakedfrog

No Lifer
Apr 3, 2001
58,054
12,239
136
I don't really think it would entice me to replay them, honestly. Of course, I doubt anything will get me to replay the first one again, and the DS versions of the others satisfy me.
 

zinfamous

No Lifer
Jul 12, 2006
110,509
29,090
146
In 1 the rng is tied to step count, so if you steal a speed runner's pathing it's not grindy at all. If you don't, then it's hella grindy.
I don't know what you mean by this.

But I last played Dragon Warrior I when it was new (in the US), and thoroughly enjoyed it, but the only thing I really recall is the desperate grind to not only find a single metal slime, but manage to kill the thing before it ran away. So frustrating. so grindy.

As for 16 bit, I still prefer FF II over FF III. Both are great, but II is just tighter with the story. "less is more"
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
6,792
5,749
136
As for 16 bit, I still prefer FF II over FF III. Both are great, but II is just tighter with the story. "less is more"

Played that right when I got my SNES Classic and was blown away by how glorious it sounded on a real stereo vs a crappy box TV thirty years ago.
 
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sactoking

Diamond Member
Sep 24, 2007
7,506
2,702
136
I don't know what you mean by this.

But I last played Dragon Warrior I when it was new (in the US), and thoroughly enjoyed it, but the only thing I really recall is the desperate grind to not only find a single metal slime, but manage to kill the thing before it ran away. So frustrating. so grindy.

As for 16 bit, I still prefer FF II over FF III. Both are great, but II is just tighter with the story. "less is more"
It's behind-the-scenes game mechanics.

Let's say every time you step on a tile outside the game does a check to see if you have a monster fight. The random number generator the game uses needs some seed number to work. In Dragon Warrior/Quest 1 that seed number is the total count of steps you've taken. So the RNG seed can be manipulated. Speedrunners have figured it all out and created paths through the game that manipulate the RNG. So, if you copy a speedrunner's pushing you can eliminate the grind.
 
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zinfamous

No Lifer
Jul 12, 2006
110,509
29,090
146
Played that right when I got my SNES Classic and was blown away by how glorious it sounded on a real stereo vs a crappy box TV thirty years ago.

Yeah man, all those games sounded great for what they were at the time, and especially on a simple, but proper, 2...."whatever this is" Aiwa shelf system, Best Buy special!

IMG_6219%2B2.jpg



It's behind-the-scenes game mechanics.

Let's say every time you step on a tile outside the game does a check to see if you have a monster fight. The random number generator the game uses needs some seed number to work. In Dragon Warrior/Quest 1 that seed number is the total count of steps you've taken. So the RNG seed can be manipulated. Speedrunners have figured it all out and created paths through the game that manipulate the RNG. So, if you copy a speedrunner's pushing you can eliminate the grind.

ah ywah, I was so curious about this that I looked it up and, much to my shame, watched some dude demonstrate and narrates how this works in a 27minute run of Dragon Warrior I. I can certainly say that I learned something about this world that I NEVER THOUGHT COULD POSSIBLY EXIST, ...and am a bit perplexed about how I personally feel about now having this knowledge...and then kinda forgot about it for a bit.

But yeah, definitely interesting, lol. I guess that's just how those early 8 bit systems seeded the programming for core things, just generating random encounters? steps/frame or something like that, meaning all menu times and movements are part of that? weird. I know so little about how that works, but I am starting to think that I know just barely enough about how it makes exploits like that possible--just knowing how the hidden "time-tracking" ticks were programmed into to keep all of those systems running.

I mean, just being able to generate and defeat 3 metal slimes at whim, with perfect predictability, is like sorcery...but I'm thinking that from what I saw, you can't really translate that to "any time you want," e.g. this dude basically choreographed each specific encounter, type of enemy and attack sequence, self death, etc etc etc to the very end. Meaning, I don't think that translates to being able to walk around endlessly with a timing based on what he did, to generate endless slimes (he basically had every set enemy spawn timed to get experience rewards from them for specific item quests and spell purposes...so specifically 3 slimes were needed, at that point in the game, for all following purposes, so I don't he could keep generating from that point if he wanted to, right?)
 

sactoking

Diamond Member
Sep 24, 2007
7,506
2,702
136
Also, IIRC, even "advanced" games like FF7 used step counters to add their rng.
 

RPD

Diamond Member
Jul 22, 2009
4,971
483
126
Eh, I replayed them all buying the "2D" remakes on my phone.
 

Mopetar

Diamond Member
Jan 31, 2011
7,797
5,899
136
Would 3D remakes really add anything? Sure you might have a much more graphically lush game, but it's still a world rooted in the 8-bit era of RPG game design. At some point you wind up changing so much of it that the only thing the original and the result would have in common is the name Dragon Quest. It's a lot easier to appreciate the simple game mechanics and stories of the original entries in the series when they're played using the original graphics.

On the other hand it would be kind of interesting to see something with the graphical fidelity of a modern Final Fantasy title, but using the same simple game play and other attributes of earlier RPGs. There's a certain silliness in seeing a realistic looking guard who just endlessly repeats "Welcome to $TownName" over and over again.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Would 3D remakes really add anything? Sure you might have a much more graphically lush game, but it's still a world rooted in the 8-bit era of RPG game design. At some point you wind up changing so much of it that the only thing the original and the result would have in common is the name Dragon Quest. It's a lot easier to appreciate the simple game mechanics and stories of the original entries in the series when they're played using the original graphics.

On the other hand it would be kind of interesting to see something with the graphical fidelity of a modern Final Fantasy title, but using the same simple game play and other attributes of earlier RPGs. There's a certain silliness in seeing a realistic looking guard who just endlessly repeats "Welcome to $TownName" over and over again.

I think graphical enhancements can be a good nice-to-have improvement. You can see an interesting parallel in games that saw vastly improved graphics in the sequel. A great example of this is Rogue Legacy. Honestly... the original is ugly. I mean... it's absolutely fine for what it is, but the pixel art isn't very aesthetically pleasing in any way. Now, if you go and play the (in Early Access) sequel, Rogue Legacy 2, you would be surprised at just how vastly different it looks. As vain as it sounds, I just couldn't get into the original much, but I have over 30 hours into the sequel right now.

If we were to talk about 3D remakes of older JRPGs, I'd be fine with something at the caliber of the FF4 3D remake or the upcoming FF7 3D remake for mobile. Neither of those are trying to be at the caliber of the FF7 remaster that was already released for the PlayStation, but I think they do enough.
 

GunsMadeAmericaFree

Golden Member
Jan 23, 2007
1,240
290
136
Hmm, I suppose top down could also be done in 3D. I'm just saying, for example, I don't like the isolinear viewpoint used in more modern versions of Civ, for example. I prefer the pure straight top down, 2D view. I wouldn't have any issue if they had a 3D view you could toggle....
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
6,792
5,749
136
Oh man finally played through the original Dragon Quest I on the Super Famicom. LOL that your name determines your starting stats and also how quickly some stats level too, I think. So naturally I tried every dirty word I could think of in Japanese and turns out naming my character ちんぽ provided really good stats. Then just because I got used to it, I played through Dragon Quest II on SFC also with that name. Wonder how deep into the series I can get until the name ちんぽ gets rejected? It wouldn't let me name my character that in DQVII on PS1 if I remember right (ちんぽ means penis, but in a sexual way, like that's what the girls call it in JAV porn).
 
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jman19

Lifer
Nov 3, 2000
11,221
654
126
Ah the original DQ, or DW in the west - probably my first "console" RPG. Got it with a sub to Nintendo Power as a kid. Was hooked after that and remember convincing my parents to buy me FF1.
 
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RPD

Diamond Member
Jul 22, 2009
4,971
483
126
Ah the original DQ, or DW in the west - probably my first "console" RPG. Got it with a sub to Nintendo Power as a kid. Was hooked after that and remember convincing my parents to buy me FF1.
Pretty much same here. Remember loving the maps and monster poster thing that came with FF1 that had all the monsters you fought.
 

nakedfrog

No Lifer
Apr 3, 2001
58,054
12,239
136
Ah the original DQ, or DW in the west - probably my first "console" RPG. Got it with a sub to Nintendo Power as a kid. Was hooked after that and remember convincing my parents to buy me FF1.
I had rented it and played it, but... you gotta be a real power gamer to beat the first DQ on a rental. So I was pretty happy when it was offered with a Nintendo Power subscription.