Computer games have definitely come a long way from the CGA Sierra adventures I used to play. As amazing as today's games look, I feel that there is still a noticeable "flatness" and blockiness to environments and characters.
I admit to knowing almost nothing about the CPU/GPU requirements of creating a given level of image quality in a game, so I wonder if any of you out there know how far away we are technology-wise to having more real-world looking graphics. The things I notice most are 1) textures applied to rocks, floors or walls that look sort of flat (i.e. the ground has a green/brown pattern instead of actual blades of grass, plants, or little divots in the soil) and 2) being able to see the polygons that make up characters, trees, etc.
Whenever I watch a Pixar movie, I find myself wishing we could have graphics like that in modern games -- I know Pixar-level graphics are eons away, but I wonder if R600 or G80 will be enough to provide a significant improvement in depth and smoothness in computer games.
Any thoughts?
I admit to knowing almost nothing about the CPU/GPU requirements of creating a given level of image quality in a game, so I wonder if any of you out there know how far away we are technology-wise to having more real-world looking graphics. The things I notice most are 1) textures applied to rocks, floors or walls that look sort of flat (i.e. the ground has a green/brown pattern instead of actual blades of grass, plants, or little divots in the soil) and 2) being able to see the polygons that make up characters, trees, etc.
Whenever I watch a Pixar movie, I find myself wishing we could have graphics like that in modern games -- I know Pixar-level graphics are eons away, but I wonder if R600 or G80 will be enough to provide a significant improvement in depth and smoothness in computer games.
Any thoughts?