Originally posted by: Imaginer
Originally posted by: SirStev0
People don't like to be the Jack of all trades, master of none. They want to focus, become badass, and kick zeros and ones.
The best strategy in any RPG is to focus. When you can do everything, you are only just barely able to do them. If you keep your moves low you can level them to considerable levels. Think of tree progressions. It is what makes games great.
And that my friend is what is wrong with how this is dealt with. You are making it like a CHORE to play just like that and it is not remotely fun if you don't even have the freedom to break out of that mindset. A game shouldn't force you to play like that for the sake of being great. Who the hell cares about wasting time and possibly not have fun doing so? Especially in your typical MMO fare, every single one of them.
Your experience only adds more to what I think. The hell cares? Why should a game force me to play just that way?
It is not about being master of none, not about focus. It is about playing things different when one thing gets boring after a time period. To switch or create new characters of which you probably invested some time in because "you have to play that way you noob lololol" just makes me sick. Meaning you have to do all the same things over again for each new character to create if you want it to have just the same in game access as did your first one.
That model is just frustrating and in my opinion, needs to change.
I also spoke of many of the RPG's I have played in the past. Think about D2 (as it has been very popular on these forums lately). You need to invest in a tree. Now I am not saying that you couldn't make a game with infinite possibilities. Hell it would be fun, but it isn't simple and there has to be a good way to balance.
Stat based games or one where it heavily focuses on it can pretty much go to hell. All involve just pure time sink. Diablo 2 is indeed a good hack and slash but the only reason why one would need to invest heavily is to pump out 9999999 dmg in PvP.
Playing the game normally, you can get by without investing heavily on one or two skills. Sure it makes things a bit slower but you would have a friend or two in some areas to help you out so having that 9999999 dmg may look impressive, but to have an inflexible way of doing this? If you are talking about balance, it is only that way because the game is focused on stats, not the actual gameplay that makes or breaks people.
Originally posted by: skace
But the reality is that anyone who touched this would immediately go the WoW routine. Your classes would be a 1 hour instance and then it would throw you directly into some sort of quest leveling treadmill where you are sent on missions around the academy and it would be exactly the same as every other mmo but with a new coat of paint.
We don't need another cookie cutter MMO build and I agree with this line inline with your first post OP. Developing an MMO that can break away from this would be difficult especially if you are used to that model for so long. It can be done and some developers are trying. It is that for any studio making an MMO, the cookie cutter build will always be the easiest to do and that just gets old.