How is single chip DLP projector considered P-Scan?

sdifox

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Sep 30, 2005
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Reason I am thinking it is not is because of the colour wheel. Essentially, one chip has to divide its time between the x number of colour segments on the colour wheel to composite a frame. So say we have a 3 colour (RGB) wheel to keep it simple. When R comes around, the DMD realigns to present the red portion of the picture, then G rolls around and the DMD changes again to reflect the green portion of the picture. This is repeated again when B comes around, and presummably if it is trying to produce 30FPS, you need to hit 90RPM for a 3 colour setup.

How is that any different than drawing half a screen at a time of the good old TV broadcast?
 

Matthias99

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Oct 7, 2003
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Originally posted by: sdifox
Reason I am thinking it is not is because of the colour wheel. Essentially, one chip has to divide its time between the x number of colour segments on the colour wheel to composite a frame. So say we have a 3 colour (RGB) wheel to keep it simple. When R comes around, the DMD realigns to present the red portion of the picture, then G rolls around and the DMD changes again to reflect the green portion of the picture. This is repeated again when B comes around, and presummably if it is trying to produce 30FPS, you need to hit 90RPM for a 3 colour setup.

How is that any different than drawing half a screen at a time of the good old TV broadcast?

Because it's 'drawing' each pixel on the screen simultaneously -- it's just that it has to 'draw' each frame multiple times to get all the colors. The 'subframes' (so to speak) are interleaved temporally, not spatially.
 

sdifox

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Sep 30, 2005
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Originally posted by: Matthias99
Originally posted by: sdifox
Reason I am thinking it is not is because of the colour wheel. Essentially, one chip has to divide its time between the x number of colour segments on the colour wheel to composite a frame. So say we have a 3 colour (RGB) wheel to keep it simple. When R comes around, the DMD realigns to present the red portion of the picture, then G rolls around and the DMD changes again to reflect the green portion of the picture. This is repeated again when B comes around, and presummably if it is trying to produce 30FPS, you need to hit 90RPM for a 3 colour setup.

How is that any different than drawing half a screen at a time of the good old TV broadcast?

Because it's 'drawing' each pixel on the screen simultaneously -- it's just that it has to 'draw' each frame multiple times to get all the colors. The 'subframes' (so to speak) are interleaved temporally, not spatially.


but it is still compositing a frame from multiple subframes, which is essentially what normal tv does, except like you said, one is temporal while the other is spatial.