how important is hyper z??

butch84

Golden Member
Jan 26, 2001
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When i looked at pricewatch at the oem radeon 32ddr cards, many of them said "no hymper z". I already have one, but is this a big deal? Is it even a factor??
Thanx
 

amurch1023

Senior member
Jan 31, 2001
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Correct me if I'm wrong people but I would have to say that HyperZ is very important as it allows substantial memory bandwidth gains over non HyperZ cards.



 

TravisBickle

Platinum Member
Dec 3, 2000
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Radeontweaker says that HyperZ is disabled by default because of its tendency to produce artefacts doesn't it? I don't know what they are talking about. who disables it them or ATi?
 

Taz4158

Banned
Oct 16, 2000
4,501
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HyperZ is made up of a combination of 3 registry keys:
DisableHierarchicalZ
DisableHyperZ
FastZClearEnabled
DisableHierarchicalZ is disabled by default due to artifacting possibilities. I don't know anyone who has seen these artifacts so always enable all 3 parts for maximum performance.
 

DaveB3D

Senior member
Sep 21, 2000
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Hierarchical Z's can product artifact. That is a trait inherit to them. Because of that, it makes me wonder why they implemented it as they should have expected them.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,004
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Hyper-Z is very important because it helps to combat memory bandwidth problems. You only have to look at any Radeon review which also tests the card with Hyper-Z disabled to see what a difference it makes.
 

Taz4158

Banned
Oct 16, 2000
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Funnily enough it's enabled by default in OGL. You can add these keys to test:
REGEDIT4

[HKEY_LOCAL_MACHINE\Software\ATI Technologies\Driver\0000\OpenGL\Private]
"enableFastZMaskClear "=dword:00000001
"enableZCompression "=dword:00000001
"ZCompForAllConfigs"=dword:00000001
"enableHierarchicalZ "=dword:00000001
 

oldfart

Lifer
Dec 2, 1999
10,207
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From what I understand HyperZ is enabled by default on all Radeon cards except the LE. The HierarchicalZ component of it is disabled by default on all cards because of the possibility of artifacts. You must turn it on if you wish to use it. So, ATI has it available, but not implemented unless you choose to do it.