How high before you don't notice any more benifit from increased framerate?

Deanodarlo

Senior member
Dec 14, 2000
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I'd say ~40 fps in games.

Any higher and you don't really notice any more benefits unless your purely concentrating on the rendering speed than actually playing the game!

This is the figure I aim for when selecting resolutions, detail and colour depth. Once a card can't support ~40 fps at 1024x768@16-bit then I know it's upgrade time.

How about everyone else?


 

Aihyah

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Apr 21, 2000
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well, there such a thing as blissful ignorance:60-120average is proabably good for most people. if one could always have 160fps average then i'm sure u'd notice if it dropped lower:p think fps and how the eye percieves stuff has been discussed in detail on a couple sites:p
 

pay

Golden Member
Jan 28, 2001
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The human eye can only detect 60FPS, anything more than that is useless ;)
 

Doctorweir

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Sep 20, 2000
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Well, basicly 40fps is enough, but you will see big differences with higher framerates...
Have you ever seen one of this special movies recorded with 70fps instead of 25fps? Then you know what I mean...:D
I think regarding games it should be at least 60fps for perfect experience (super smooth)...Higher fps than the monitors refresh rate you can't make use of anyway...so tune to 100Hz...;)
 

ledzepp98

Golden Member
Oct 31, 2000
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there's also a difference between a card averaging, say, 75fps (that is over 60fps so it should be fine) and if during heavy gameplay the fps frequently dropped to like 25fps and sometimes spiked up to 125fps to maintain a high average, the card still needs replacement (unless you are ok with the slowdowns). i don't have a specific fps number in mind but if i can play at 1024x768@32bit and high detail without any slowdowns, i'm ok


side note: cool, post number 700...i'll be golden in no time
 

Deanodarlo

Senior member
Dec 14, 2000
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Good point about the slow downs, that really is a key issue.

I upgrade only when I need to.

If, therefore, as I'm playing a game at my favourite res and colour depth, I notice a slowdown WITHOUT searching/concentrating for it specifically then it's time for upgrades :)
 

Renob

Diamond Member
Jun 18, 2000
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There is a Bigtime diff between 80fps and 120fps in how the game feels..Way smoother.
 

Aihyah

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Apr 21, 2000
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The human eye can only detect 60FPS, anything more than that is useless ;)



proove it. the only reason 60fps is a number ppl spew out is because its pretty much the least we should be shooting for.:p remember annoying flickering flourescent lights(atleast some cheaper or older ones) flicker at 60hz.. we can detect 60hz and higher.
 

Marty

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Oct 11, 1999
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I'd say that at the extreme, where you are dealing with major changes from frame to frame, the rate required to perceive smooth motion is somewhere around 70-90Hz. I draw this number from the fact that flicker is visible on monitors at 60Hz and sometimes even a bit above.

In more normal circumstances, the image does not change too drastically from frame to frame, so something less than 70-90 is adequate. How much lower is hard to say, but personally, I wouldn't like to go below 60 as a minimum.

Marty
 

erikiksaz

Diamond Member
Nov 3, 1999
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well, in quake3, i would need about 100 or so, although 130 is preferred. half life is different, the game is slower, so about 70-90 is pretty good for me.