How does Watch Dogs and Wolfenstein run on Xbox One?

Dave3000

Golden Member
Jan 10, 2011
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I already have an i7-4930k, GTX 780ti system and have Watch Dogs for the PC since it came free with my 780ti. I'm planning to get the Xbox One on the day the $400 one arrives. I was considering getting Forza 5, Watch Dogs, and Wolfenstein for it and making the Xbox One my main gaming machine and my PC only for exclusives. Watch Dogs runs poorly on my PC even with settings set high at 1080p because of the stuttering while driving. Does the Xbox One version of Watch Dogs running smoothly and look at least almost as good as the PC version on high settings? Also does Wolfenstein on Xbox One look at least almost as good as the PC version and run smoothly?
 

Topweasel

Diamond Member
Oct 19, 2000
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Side comment. If your looking at Forza, it's a ton better value to pickup the Kinected Forza bundle for the $450-475 it usually goes for.
 
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SlitheryDee

Lifer
Feb 2, 2005
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At the moment I think watchdogs runs better on both consoles than it does the PC regardless of how high end your rig is. Supposedly that's due to the PC version of the game still carrying the unified memory optimizations meant for the consoles. I'm hoping for a drastic improvement for the PC version once they get a patch out to fix it.

I have Forza 5 and Wolfenstein for the Xbox One and they both seem to stay at 60 FPS all the time. The graphics comparisons I've seen between the xbox one and PC version of Wolfenstein indicates that it is comparable to the experience you'd get from a high end PC with only minor graphical drawbacks to the console version. I haven't done any comparing of Forza, but to me it doesn't seem graphically intensive enough for there to be much difference there either.
 

cmdrdredd

Lifer
Dec 12, 2001
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At the moment I think watchdogs runs better on both consoles than it does the PC regardless of how high end your rig is. Supposedly that's due to the PC version of the game still carrying the unified memory optimizations meant for the consoles. I'm hoping for a drastic improvement for the PC version once they get a patch out to fix it.

I have Forza 5 and Wolfenstein for the Xbox One and they both seem to stay at 60 FPS all the time. The graphics comparisons I've seen between the xbox one and PC version of Wolfenstein indicates that it is comparable to the experience you'd get from a high end PC with only minor graphical drawbacks to the console version. I haven't done any comparing of Forza, but to me it doesn't seem graphically intensive enough for there to be much difference there either.

I run the PC version of Watch Dogs, 1080p high textures and FXAA with everything else set to max. no vsync, frames rendered ahead 1, and never see it drop below 50fps and often hovers around 65-70. That's way better than either console. I don't know what everyone is doing to get massive stutter. That seems like being overly picky to me. It runs fine...could look better sure but I've played well over 40 hours and haven't run into anything that makes me think it's unplayable.

Forza is not on PC.
 
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SlitheryDee

Lifer
Feb 2, 2005
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I run the PC version of Watch Dogs, 1080p high textures and FXAA with everything else set to max. no vsync, frames rendered ahead 1, and never see it drop below 50fps and often hovers around 65-70. That's way better than either console. I don't know what everyone is doing to get massive stutter. That seems like being overly picky to me. It runs fine...could look better sure but I've played well over 40 hours and haven't run into anything that makes me think it's unplayable.

Forza is not on PC.

On my PC I only get distractingly bad stutter when I bump the textures to Ultra. That still pisses me off because I paid a lot of money for my high end graphics card with 4gb of RAM and I should be able to max this game out dammit! I can run everything on Ultra settings but the textures and it really sticks in my craw that I have to make that concession. I must be one of those picky gamers you're talking about.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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On my PC I only get distractingly bad stutter when I bump the textures to Ultra. That still pisses me off because I paid a lot of money for my high end graphics card with 4gb of RAM and I should be able to max this game out dammit! I can run everything on Ultra settings but the textures and it really sticks in my craw that I have to make that concession. I must be one of those picky gamers you're talking about.

Yeah I can sorta understand that. Maybe they can get performance up, but looking at them side by side I really cannot find anything to brag about when running on Ultra vs High. I just couldn't pick out any details that stood out as "this looks better for sure". So I take it as no loss.

The game is fun enough for me to not worry.
 

Topweasel

Diamond Member
Oct 19, 2000
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I run the PC version of Watch Dogs, 1080p high textures and FXAA with everything else set to max. no vsync, frames rendered ahead 1, and never see it drop below 50fps and often hovers around 65-70. That's way better than either console. I don't know what everyone is doing to get massive stutter. That seems like being overly picky to me. It runs fine...could look better sure but I've played well over 40 hours and haven't run into anything that makes me think it's unplayable.

Forza is not on PC.

On my PC I only get distractingly bad stutter when I bump the textures to Ultra. That still pisses me off because I paid a lot of money for my high end graphics card with 4gb of RAM and I should be able to max this game out dammit! I can run everything on Ultra settings but the textures and it really sticks in my craw that I have to make that concession. I must be one of those picky gamers you're talking about.

While there are several different Nvidia options that are struggling. From what I heard at launch was that AMD support was really horrible. They didn't get any help from AMD to optimize some of the game performance for their drivers and AMD was given almost no time to work on driver before launch. This also why the gameworks thing became such a big deal recently because the work they do to optimize for the drivers actually creates a black box around certain features so that AMD can't even tell what's supposed to be happening. I don't know how accurate that is but the problems are an AMD hardware issue for the most part. Which is plain silly because it supposedly runs like a champ on the NG consoles which are running AMD graphics.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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While there are several different Nvidia options that are struggling. From what I heard at launch was that AMD support was really horrible. They didn't get any help from AMD to optimize some of the game performance for their drivers and AMD was given almost no time to work on driver before launch. This also why the gameworks thing became such a big deal recently because the work they do to optimize for the drivers actually creates a black box around certain features so that AMD can't even tell what's supposed to be happening. I don't know how accurate that is but the problems are an AMD hardware issue for the most part. Which is plain silly because it supposedly runs like a champ on the NG consoles which are running AMD graphics.

As I understand it from other forums. AMD released a driver around day one that offered 33% performance increase. People still aren't happy because they can't run Ultra at 1440p like they think they should. Some of those people have a weak, unoverclocked CPU and this game eats CPUs for dinner at times. Anyway AMD says they need to see the game's source code in order to really optimize the driver, something that they supposedly get access to when they partner with a developer throughout the game's development. Nvidia calls BS and says you don't need "source code" but you do need the final game. You don't need source code to optimize your driver, you just need the finished product. Supposedly AMD didn't have the finished product as quickly as Nvidia did. Thus AMD drivers are having certain issues that don't plague Nvidia drivers but both teams have lower than desired performance because of the game itself.
 

Lil Frier

Platinum Member
Oct 3, 2013
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It's passable. There are quite a few times where you get frame slowdowns coming out of a mission, but it is usually smooth. That post-mission freezing is annoying at times, but is never really bothers me much.
 

Topweasel

Diamond Member
Oct 19, 2000
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. Nvidia calls BS and says you don't need "source code" but you do need the final game.
Again this can be interpretted per some peoples understanding of gameworks as "when we worked with ubi, our optimizations changed the source code to support Nvidia specific features that's not viewable to people on a different platform". So instead they think that AMD should just play the game and alter their drivers on a trial an error method while not even really knowing what the effects are truly supposed to look like. Basically build up support for this game though reverse engineering. I am sure they are good at this. But again it's got to be a slow process and AMD makes it sounds like it's unusual for them to have to do it this way.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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Again this can be interpretted per some peoples understanding of gameworks as "when we worked with ubi, our optimizations changed the source code to support Nvidia specific features that's not viewable to people on a different platform". So instead they think that AMD should just play the game and alter their drivers on a trial an error method while not even really knowing what the effects are truly supposed to look like. Basically build up support for this game though reverse engineering. I am sure they are good at this. But again it's got to be a slow process and AMD makes it sounds like it's unusual for them to have to do it this way.

I guarantee that most of the devs out there do not give you the source code for their new game.
 

Topweasel

Diamond Member
Oct 19, 2000
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I guarantee that most of the devs out there do not give you the source code for their new game.
The AMD side says that this was the status quo. Don't know if that was the case but I mean I would assume this works back and forth. The bigger devs get development samples of their new hardware and the VG guys get at least sample code to streamline driver performance. I don't think this happens in a vacuum. Hell AMD has worked at least two big projects with TR and BF4 to develop code for their engines to support new features (TressFX and Mantle respectively). My guess is if its anything like automotive development they probably have a couple employees to a team onsite contracted from AMD to the client (Ubi/EA/SE/AB) for data security and onsite support reason. I understand that some games through sponsorship money may only have one of the two groups work closely in support of a particular release. But I am sure with their long standing relationships and all sorts of NDA and data pipeline controls, I wouldn't be surprised if they share a lot more than one would think.
 

Topweasel

Diamond Member
Oct 19, 2000
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Source code though? No.

Again not trying to say your wrong but it would be one thing if AMD said we tried to get the source code and was rebuffed. But why would they say we usually get it, but this time we just got the finished game? Even NVIDIA's response doesn't say they don't usually get it, it just says that it shouldn't be a necessity. The description gore NVIDIA's gameworks also implies that not only do they see game code their system alters it to run on their stuff better (without commenting on whether they then block off these enhancements from AMD based systems).

It doesn't seem like it would be that rare.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
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Again not trying to say your wrong but it would be one thing if AMD said we tried to get the source code and was rebuffed. But why would they say we usually get it, but this time we just got the finished game? Even NVIDIA's response doesn't say they don't usually get it, it just says that it shouldn't be a necessity. The description gore NVIDIA's gameworks also implies that not only do they see game code their system alters it to run on their stuff better (without commenting on whether they then block off these enhancements from AMD based systems).

It doesn't seem like it would be that rare.

Nvidia says they don't see source code for most games and optimize drivers just fine. Look who has the better drivers generally. The company who doesn't whine about source code. AMD is making excuses