Originally posted by: billyjak
Do not OC the video card, unless you read about Doom 3, Carmack states that you will use features never before used on your card and many OC cards won't cut it. Then he goes on to say you've been warned.
Originally posted by: Evdawg
Originally posted by: billyjak
Do not OC the video card, unless you read about Doom 3, Carmack states that you will use features never before used on your card and many OC cards won't cut it. Then he goes on to say you've been warned.
???*confused*
Originally posted by: GeneralGrievous
Overclock that CPU and possibly add another 512 ram. Video card is sufficient, though overclocking that as well.
Originally posted by: Blackroot
How much should i try overclocking it, i had it at 2.13ghz a while back, but it was causing my halo to crash, i set it back to default, should i maybe bump up the fsb a littel bit, or is there a way to make it more stable somehow?
Originally posted by: Insomniak
Originally posted by: GeneralGrievous
Overclock that CPU and possibly add another 512 ram. Video card is sufficient, though overclocking that as well.
Are you high? PC Gamer says it only runs with minor chop on a 1.5ghz system with 512MB RAM and a GeForce 4 MX - and this is at good detail levels.
He'll be more than fine.
Originally posted by: Jeff7181
Are you slow?
Good detail level = crap. The appeal of Doom 3 is the stunning graphics. With just "good detail level" the game won't have any of the impressive shadowing and lighting effects that make the game one of the most anticipated games of the year.
I agree about good game play, but more and more part of good game play for many of us involves how immersive the experience is. Intense graphics, sound, music, and the mood thye create together help the gaming experience the same way it does the movie experience.Originally posted by: Insomniak
Originally posted by: Jeff7181
Are you slow?
Good detail level = crap. The appeal of Doom 3 is the stunning graphics. With just "good detail level" the game won't have any of the impressive shadowing and lighting effects that make the game one of the most anticipated games of the year.
Uh, no, there is no appeal.
See, graphics alone won't make a game. I refuse to pay $50 for a tech demo. If the gameplay isn't good, there is no appeal. Period. Good graphics are nothing special these days.
Good detail level = fine. I'll play the demo, but I won't be buying the full game unless something EXTREMELY unexpected happens (like Id Software has put out a decent game other than Doom 1).
Let's see...industry professionals or you...industry professionals or you.....hmmm....
Originally posted by: DAPUNISHER
I agree about good game play, but more and more part of good game play for many of us involves how immersive the experience is. Intense graphics, sound, music, and the mood thye create together help the gaming experience the same way it does the movie experience.
Originally posted by: Insomniak
Originally posted by: DAPUNISHER
I agree about good game play, but more and more part of good game play for many of us involves how immersive the experience is. Intense graphics, sound, music, and the mood thye create together help the gaming experience the same way it does the movie experience.
Oh definitely - good graphics and sound are always a plus - but if the game is still nothing but walking down halls and shooting things, count me out. Graphics are part of good gameplay, but not a substitute for it.
Deus Ex, for example, appears to have been (and still is) lightyears ahead of Doom 3. You do more than just move and shoot. World simulation is what we need to be moving towards - let the player play the game as though it were real life. Aside from the possibility of using shadows for concealment, I can't see how D3 moves at all in that direction.
Games, when they get where they're going (and truthfully, already if they're done right), should smack movies around in terms of value, entertainment, and involvement. Easily.
Originally posted by: jiffylube1024
Originally posted by: Insomniak
Originally posted by: DAPUNISHER
I agree about good game play, but more and more part of good game play for many of us involves how immersive the experience is. Intense graphics, sound, music, and the mood thye create together help the gaming experience the same way it does the movie experience.
Oh definitely - good graphics and sound are always a plus - but if the game is still nothing but walking down halls and shooting things, count me out. Graphics are part of good gameplay, but not a substitute for it.
Deus Ex, for example, appears to have been (and still is) lightyears ahead of Doom 3. You do more than just move and shoot. World simulation is what we need to be moving towards - let the player play the game as though it were real life. Aside from the possibility of using shadows for concealment, I can't see how D3 moves at all in that direction.
Games, when they get where they're going (and truthfully, already if they're done right), should smack movies around in terms of value, entertainment, and involvement. Easily.
Put it this way - if you cannot run all of the advanced lighting that the game was designed for, then there is no point in playing the game. If there is one word that is to describe Doom3, then it is atmosphere, and without awesome lighting effects, the main selling point of the game is lost.