So, what you should be saying is "if you don't hate EVERY company as a gamer, you aren't a blowhard that gets upset too easily."I guess I'll take the bait.
EA's disliked for a lot of reasons. Off the top of my head:
Buying game studios, gutting them, and then ruining the IPs
- A good example of this is Westwood Has one good series, and it is debatable if EA had much to do with their demise (like every other studio that sold to them and failed in niche genres)
Day One on the disk DLC
Online Pass Certainly not the first company to do such a model, but evil nonetheless.
DRM
- EA had a history of DRM that was sometimes game breaking for PC players Along with nearly every other PC company. But, of course, EA is evil.
EA Sports couldn't compete with competitors making superior football games, so they forged an exclusivity deal with the NFL. It was the NFL, not EA, that sought an exclusive agreement. Simply because EA offered the most, doesn't make them the bad guys.
Mandatory Origin on certain PC games.
Origin related shenanigans, such as insane TOS conditions Please, enlighten me of these shenanigans. Would that include offering an official digital distribution return policy before Steam (if Steam even does that)? If anything, they are following the status quo and not giving Valve 30% of their profits for nothing.
Unfinished games.
- Good example would be Battlefield 4. Blame Dice (and it isn't like they are the only ones. Again, status quo of gaming for a LONG time. Plenty of games have been released unfinished and broken, long before EA and long after.
Forced online components on single player games + broken online
- Sim City says "hi" Maybe an argument against always online. But, they are only following suit of other companies. Heard of Diablo 3?
Seriously, though, if you don't hate EA as a gamer, you haven't been paying attention.
So, what you should be saying is "if you don't hate EVERY company as a gamer, you aren't a blowhard that gets upset too easily."
As for the OP, what I think about EA games (if you mean games published by EA), is based on the individual game itself.
I'll never forgive them after they killed Thrill Kill.
They are more business than game business. If an IP doesn't meet their financial goals - it's dead.
NCSoft with Tabula Rasa, Auto Assault and City of Heroes comes to mind, City of Heroes and Tabula Rasa were still popular and TR was actually gaining ground but they canned it because Richard Garriot was in space on vacation and they didn't give a rat's ass about his investment. Not to mention, TRYING to push users of existing games to move to Guild Wars 2.This argument against EA makes zero sense. Why would ANY developer or publisher continue to put resources toward an IP that makes them little to know money? Why would any business continue that? Complaining that EA gets rid of IPs that don't do well is like crying that Walmart occasionally removes products that don't sell from their shelves. The idea that EA should, for the good of the gamers or some other BS, continue to use resources for things that simply don't sell is beyond stupid.
EA didn't can C&C. In fact, they are seeking a developer to continue the series (Generals 2), regardless, it won't sell well and then be canned. A mediocre game whose last mediocre entry was in 2003 isn't going to be magical or a good business move.NCSoft with Tabula Rasa, Auto Assault and City of Heroes comes to mind, City of Heroes and Tabula Rasa were still popular and TR was actually gaining ground but they canned it because Richard Garriot was in space on vacation and they didn't give a rat's ass about his investment. Not to mention, TRYING to push users of existing games to move to Guild Wars 2.
EA canned Command and Conquer, a fairly popular series and they messed up SimCity which will probably lead to never releasing another one again following their destruction of Maxis. Meanwhile they continued to try and put effort into Medal of Honor and will probably try again eventually. At least they realized what a waste of time FIFA World has been and canned that.
EA's handling of "dead" games is entirely different than what you described, NCSoft comes close to how EA has been doing it.
EA didn't can C&C. In fact, they are seeking a developer to continue the series (Generals 2), regardless, it won't sell well and then be canned. A mediocre game whose last mediocre entry was in 2003 isn't going to be magical or a good business move.
The Medal of Honor (2010) reboot sold decently, but they completely fumbled the next iteration, effectively killing the series. I doubt we'll get another. EA has moved on to BF.
NCSoft with Tabula Rasa, Auto Assault and City of Heroes comes to mind, City of Heroes and Tabula Rasa were still popular and TR was actually gaining ground but they canned it because Richard Garriot was in space on vacation and they didn't give a rat's ass about his investment. Not to mention, TRYING to push users of existing games to move to Guild Wars 2.
EA canned Command and Conquer, a fairly popular series and they messed up SimCity which will probably lead to never releasing another one again following their destruction of Maxis. Meanwhile they continued to try and put effort into Medal of Honor and will probably try again eventually. At least they realized what a waste of time FIFA World has been and canned that.
EA's handling of "dead" games is entirely different than what you described, NCSoft comes close to how EA has been doing it.
Actually, it was the NFL who went shopping with their exclusivity. If EA didn't bid, then someone else would have exclusive rights.EA Sports couldn't compete with competitors making superior football games, so they forged an exclusivity deal with the NFL.
EA didn't can C&C. In fact, they are seeking a developer to continue the series (Generals 2), regardless, it won't sell well and then be canned. A mediocre game whose last mediocre entry was in 2003 isn't going to be magical or a good business move.
The Medal of Honor (2010) reboot sold decently, but they completely fumbled the next iteration, effectively killing the series. I doubt we'll get another. EA has moved on to BF.
Generals 2 was cancelled.
Picture a game you like. The dev studio that makes it is bought by a big publisher, who guts the studio and then closes it. They then, years later, have a new crew of devs make a game using the name of the series they killed. Should that count as a continuation of the series?
We've used Westwood as an example, but EA's also killed Maxis, Bullfrog, Origin, Phenomic, Pandemic, PlayFish, NuFx, DreamWorks Interactive, and probably others I'm not thinking of right now... effectively firing dev talent behind Command and Conquer, Sim City, Medal of Honor, Dungeon Keeper, and many others.
I suppose something to feel hopeful about, though, is the recent trend of devs being able to self publish their work, or use one of the smaller less abusive publishers available, so that they don't have to have Ubi, EA, or Activision ruin their project. We don't necessarily need a new "Wing Commander", after-all. We just want another game made by Chris Roberts.
Actually, it was the NFL who went shopping with their exclusivity. If EA didn't bid, then someone else would have exclusive rights.
Do you hate Sony for having (mostly) exclusive rights to MLB?