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how do you enable FSAA in Q3A?

he meant in windows advanced display properties.

open gl. ucan turn on fsaa and anis filterin. good stuff.
 
Radeon 8500
I'm not running Windows.

You can enable it in SOF 2, which uses a Q3A engine, so I would presume that there is a console command?
 
Originally posted by: dejitaru
Radeon 8500
I'm not running Windows.

You can enable it in SOF 2, which uses a Q3A engine, so I would presume that there is a console command?

I'm not aware of a console command to do this. I don't have EVERY one of them memorized, but most. You may want to dig through the R_ and C_ cvars. There might be something.

Best bet is just to force the issue in your display properties though.
 
Originally posted by: dejitaru
Radeon 8500
I'm not running Windows.

You can enable it in SOF 2, which uses a Q3A engine, so I would presume that there is a console command?
If you're not running Windows, how are you running SoF2? Are you running Windows98/Windows NT/Windows 2000/Windows XP?

Currently, there is no console command to enable FSAA on in quake3 games, but you can setup more curves, which is similar, but not the same.

vash
 
yea well geometric detail could probably set to high in game, but ultra high settings possible are console command line only i think. i'd love to know the settings now too. i remember one time either anandtech or toms did a benchmark after cranking the geometry. back then it was just for kicks, but i bet our systems could easily handle it now.
 
Quake III cannot force FSAA or anisotropic filtering from the console although other Quake III based games can.

The best practice is to use the video card driver settings to force the settings you want and they'll apply them to all games.
 
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