How do we enable AA in Timeshift???

ajm786

Junior Member
Sep 18, 2007
9
0
0
I read this in a Timeshift thread on another forum, where it was asked more than 5 times without anyone giving a straight answer.

I'm running Forceware 169.13, in both Vista x64 Ultimate as well as WinXP Pro. The question/problem is that no matter what, I cannot enable AA in Timeshift AT ALL. It's been done before; some people have gotten it running, as is evident in screenshots in another forum thread, but why can't I?

http://www.nvnews.net/vbulleti...ad.php?t=100039&page=9

What am I doing wrong? I tried everything: Rivatuner, nHancer, nVidia CP, etc., all to no avail. No combination can get me AA, even when trying to force it via the game's ini file. It's getting very irritating trying to play without AA; the jaggies are horrendous.

Thanks for your help.
 

evolucion8

Platinum Member
Jun 17, 2005
2,867
3
81
As far as I know, Timeshift is not compatible with FSAA because it uses deferred rendering which is not compatible with multi samplilng anti aliasing. The same issue exists with the Unreal 3 engine, even though nVidia solved it somehow, and ATi didn't (I was able to use FSAA in Bioshock renaming the exe to Oblivion.exe but the performance optimizations will dissappear), but the Timeshift graphic engine is a propietary engine.