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How do I run a timedemo in Star Wars - Jedi Knight 2 without sound?

Birger

Member
Can someone tell me what I should do so that I can run a timedemo in Star Wars - Jedi Knight 2 without sound?

In Quake 3 I can use this command "set s_initsound 0" but that doesn?t work in Jedi Knight 2.
 
Hmm, doesn't anyone know something about what I should do if I want to run a timedemo in Jedi Knight 2 with the sound off? (So I don?t get a lower FPS score)
 
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