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How do I debug this properly?

flupps

Junior Member
The Problem:

When going into texture heavy areas in games, my computer either:
1. Loads most textures as one-colored flat textures, framerate drops to one frame every 5-6 seconds
or
2. Bluescreens with a KMODE_EXCEPTION_NOT_HANDLED error

A screenshot is attached from what it looks like in #1:
<clickme>


What I've tried so far:

I tried to get this error reproducable under a simple test suite, I tried the Sandra suite to see if it could have been bad memory blocks or similar, and also tried memtest.
To see if it always happened under heavy Graphics card load I ran 3DMark for a long period of time repeatedly.
Both of those completed without any errors.

I tried with different CPUs and Memory sticks, still got errors.

I tried a lot of different releases of NVidia drivers both certified and beta drivers (even a few older ones)



Seeing as the problem always happen when a heavy load of textures are loaded/unloaded, those are my possible guesses (I'm not really good at hardware, so it's just guesses, might be totally off)

1. AGP Congestion, when the computer actually have to use up all the bandwidth on the AGP port, it might trigger something (AGP driver? Graphics card driver?)
2. Upper memory on the graphics card might be faulty (Always works fine until it loads lots of textures, if an upper block/frame is bad, maybe that could do it? under normal/small load it shouldn't be allocated)



I'm looking for ideas on what can be wrong, and how to narrow it down to see which component is faulty (or driver, if that's the case).



System Specs:

Hardware:

Motherboard:
Tyan Thunder K8W

CPUs:
2x AMD Opteron 242

Memory:
TWINX1024RE-3200LL (pdf)

Graphics Card:
Gainward 2600 GeForce 6800 Ultra "Golden Sample"


Software:

Operating System:
Windows 2000 Server

DirectX:
DirectX 9.0c (4.09.0000.0904)

Nvidia Forceware:
(Tried a lot of different, most from the 71.x and 76.x releases)



Feel free to let me know if I should post any other information.
 
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