How did you quit world of warcraft?

micrometers

Diamond Member
Nov 14, 2010
3,473
0
0
I really have to admit that my first play through of World of Warcraft was an amazing experience, one of the best in gaming ever. I played the game while it was still vanilla, an alliance druid, and the game was pretty incredible. The art and atmosphere were gigantic and really well done. The combat was actually really cool I thought, pretty deep and well-balanced. Then I hit level 60 and pretty much quit because that was my intention.

I came back for Burning Crusade and it was alright, though IMO it didn't quite have the same magic as the original. Especially giving the paladin to the horde and shaman to the alliance, I still don't agree with that decision. But the thing I noticed over time was that the environments as you get higher up in level just become more and more desolate and more of wastelands. Raiding I never found interesting because it was just too big. Battlegrounds were really good, but I actually found them a lot more enjoyable at level 18 and 28 than at level 68.

What really broke the illusion was when I spent a little time on a pirate server. Then I realized the obvious: the time that it takes to level is arbitrary and determined by the game designer. All of the achievements and shit in the game are within Blizzard's little sandbox, but they involve too much stupid grinding to get to the good stuff.

But still, the whole MMO experience was truly mind-blowing in the first few weeks that I played.
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
Bought WOTLK on release day, installed, played for 4 hours, un installed, never played again. Easy peasy.
 
Feb 6, 2007
16,432
1
81
I only started because my nephew wanted me to. Played for a couple weeks, found it to be fairly repetitive and boring and decided I had better ways to spend my time. I did find the art direction and scale to be impressive, but the overall gameplay just didn't capture me at all.
 

MustISO

Lifer
Oct 9, 1999
11,927
12
81
I just let my subscription lapse. Played for 3 years, played a LOT. When my time ran out I just stopped. I'd love to sell the account just so I could never go back without starting from scratch which would be a deterrent for me.
 

TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
I quit when my guild died. I got into a better guild but it wasn't the same and I was wasting too much time on it anyway so I sold my account and that was that. Was just over a year ago now actually.
 

Jumpem

Lifer
Sep 21, 2000
10,757
3
81
When I hit the level cap, and figured out the game was not solo friendly at all. The only way to get good gear was forced grouping.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
played about 6 weeks (after release, but before the first expansion).

Found my self logging in morning and night just to be a auction house wore.

Left.

was about a level 42 alliance warlock.

As to the comment about forced grouping, I noticed that too. It did not help feel good about playing so much when everything needed you to be in a group / instance.

Re private server, I was tempted to look into that, just to fly around and check the areas out. About the only "what if I miss something" feeling I have about not playing the game as the designs were excellent (as per normal for blizzard).
 

SithSolo1

Diamond Member
Mar 19, 2001
7,740
11
81
Started in Beta.

Played for almost a year...of in-game time.
I decided it was time to quit.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
Quit the first time at the end of Sunwell after playing nonstop from release with a guild that cleared everything, burned me out fast. Resubbed and played through wotlk on a few chars to 85, quit. Resubbed for Cata and got one character to 85, quit. Not buying the next xpac, shit gets old.

It's a good game, but I doubt many of the 2,000,000 subscribers who were there at the end of BC are still amongst the 10,000,000 they have today. Most people can only do the same thing over and over so many times until they get bored. Diablo 2 had less content and more longevity for me, at least in terms of the fact I still play it today and originally played the game when it first came out, probably spent more actual hours in WoW though sadly :/
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
started in beta, played up until we were working on heroic nef in Cata, had enough of the hearding cats running a top tear raid guild, the game and people changed was no longer fun.

posted "fuck it i'm done, demote me" and peaced out
 

micrometers

Diamond Member
Nov 14, 2010
3,473
0
0
I still think that Cataclysm helped ruin the game. Besides making the shaman and pally available to both factions, it also introduced new continents so that the old world got hollowed out. That's kind of inevitable with all MMO's as they age and gain xpacks I guess, but still.
 

Udgnim

Diamond Member
Apr 16, 2008
3,679
122
106
quit about 2-3 times, final time was around the time WotLK came out and I played it for about 1-2 months

the previous times I quit was me no longer caring about the current content the game had to offer.

the final quit was me realizing I no longer cared about playing the game and had no desire to play it again.
 

ioni

Senior member
Aug 3, 2009
619
11
81
I got a job. I had to stop b/c I knew I couldn't do both. My guild being pretty much completely dissolved made it easy too.
 

shurato

Platinum Member
Sep 24, 2000
2,398
0
76
I quit when I caught myself coming home from work and getting right on and catching myself eating a hot pocket for dinner while I played.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
As to the comment about forced grouping, I noticed that too. It did not help feel good about playing so much when everything needed you to be in a group / instance.

WoW is not that bad when it comes to forced grouping. Final Fantasy XI was much, much worse. Anything past about level 5 required a group! WoW did try and push people to play together in some situations, but it wasn't that bad.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Then I realized the obvious: the time that it takes to level is arbitrary and determined by the game designer. All of the achievements and shit in the game are within Blizzard's little sandbox, but they involve too much stupid grinding to get to the good stuff.

This is the reason I don't play MMO's, ever. My free time is too valuable to throw it away on games that arbitrarily slow your leveling curve for the sake of sucking your life away.

I will be playing Guild Wars 2, in no small part because it has a flat leveling curve. It's such an important feature, otherwise you're only catering to the cretins that sink 300+ hours into gaming each month.
 
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Pantlegz

Diamond Member
Jun 6, 2007
4,627
4
81
I got bored, the game got way to easy and finding a decent guild that didn't want to consume all of my time was impossible, on my server at least. I haven't played since a year after cata was release, maybe. Basically anything outside of heroic end game was the same mindless grind with a group of people that weren't bright enough to figure out basic mechanics.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
The mid-level stuff (35-50) became too much of a grind for a casual gamer like me. It wasn't hard to quit.
 

Jabberrwocky

Member
Feb 18, 2012
50
0
0
www.cutrategamer.com
My wife and I started playing this when WoW went F2P up to level 20. We had stopped playing Lord of the Rings Online after sinking several years into it, off and on. To be honest, from our perspective WoW wasn't as good. The storyline seemed spotty at best. Couldn't get into the game. For us, it was not worth the grind.
 

Cyco

Diamond Member
Jan 15, 2002
4,229
173
106
My wife and I quit about a year ago. We had quit a couple times before, last time was when Wrath came out. We had some friends that lured us back in before Cata came out and had some great fun, played some after Cata came out and had some good fun, then most of the people we played with realized it was the same ol' same ol' with different colors got bored and left. Wasn't too long after that we did as well. Can't believe it's been a year already give or take, but I can't say I miss it. I miss the vanilla when all you had was your server and you created a reputation whether you were good or not. Back then I was a tank and I got invites left and right because I was halfway decent, not because somebody just needed a tank. Oh nostalgia....meh, life and time goes on. I'm doing better things now.
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
I played the original (no expansions) to 60, did a little raiding, got bored with the chaos of trying to coordinate 40 people and quit. There just wasn't much to do once I had seen everything with two characters, one alliance and one horde.
 

pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I played on/off (primarily off) since beta. In short, I kept getting bored of the DGAF community and easy-mode play-style, and found plenty of other games that deserved more attention and access to parts of my budget.

WoW is not that bad when it comes to forced grouping. Final Fantasy XI was much, much worse. Anything past about level 5 required a group! WoW did try and push people to play together in some situations, but it wasn't that bad.

I absolutely loved FFXI exactly for that aspect. Forced partying is something that the "modern" MMO model lacks, IMHO. It forces teamwork, dedication, and unites the community. With WoW, you have people that quickly get an instance and never say a word to each other and run redundant questing that's soloable for the casual gamer. While that's fine and all for the casual gamer, it's pointless to have any of these people actually playing in a persistent world together.

The problem is modern MMOers put too much emphasis to work at their own pace on their characters. To each their own, but at some point you need to actually interact with all of the people around you. It's almost as if the typical gamer becomes disillusioned and forgets that all of those avatars running around with some amazing AI are actually people and should be treated as such. So instead of having the community grow together and learn the in's and out's of the game, you get a bunch of solo driven game content.

I'm not saying games shouldn't have solo content. All I'm saying is the focus on solo content is far too much in the modern MMO model that WoW helped standardize.
 
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