- Nov 14, 2010
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I really have to admit that my first play through of World of Warcraft was an amazing experience, one of the best in gaming ever. I played the game while it was still vanilla, an alliance druid, and the game was pretty incredible. The art and atmosphere were gigantic and really well done. The combat was actually really cool I thought, pretty deep and well-balanced. Then I hit level 60 and pretty much quit because that was my intention.
I came back for Burning Crusade and it was alright, though IMO it didn't quite have the same magic as the original. Especially giving the paladin to the horde and shaman to the alliance, I still don't agree with that decision. But the thing I noticed over time was that the environments as you get higher up in level just become more and more desolate and more of wastelands. Raiding I never found interesting because it was just too big. Battlegrounds were really good, but I actually found them a lot more enjoyable at level 18 and 28 than at level 68.
What really broke the illusion was when I spent a little time on a pirate server. Then I realized the obvious: the time that it takes to level is arbitrary and determined by the game designer. All of the achievements and shit in the game are within Blizzard's little sandbox, but they involve too much stupid grinding to get to the good stuff.
But still, the whole MMO experience was truly mind-blowing in the first few weeks that I played.
I came back for Burning Crusade and it was alright, though IMO it didn't quite have the same magic as the original. Especially giving the paladin to the horde and shaman to the alliance, I still don't agree with that decision. But the thing I noticed over time was that the environments as you get higher up in level just become more and more desolate and more of wastelands. Raiding I never found interesting because it was just too big. Battlegrounds were really good, but I actually found them a lot more enjoyable at level 18 and 28 than at level 68.
What really broke the illusion was when I spent a little time on a pirate server. Then I realized the obvious: the time that it takes to level is arbitrary and determined by the game designer. All of the achievements and shit in the game are within Blizzard's little sandbox, but they involve too much stupid grinding to get to the good stuff.
But still, the whole MMO experience was truly mind-blowing in the first few weeks that I played.