I saw some screenshot comparisons, and the compression from not using RGB is the only lossy compression I can appreciate unless the guy was doing it wrong. Isn't RGB always supposed to look super sharp compared to composite?
I think that Super NES composite on an old RCA ColorTrack I had looked better than any filter for BSNES (although I love BSNES and it's really better than playing on a Super NES anyway). BSNES is closer to RGB I imagine.
Exodus is a Genesis replicator (i.e., all processors are cycle accurate) and it's excellent (other than that it doesn't have any filters that mimic the composite with the first Sony encoder 1145 I think). Like BSNES, it's closer to RGB since nothing is being lost in an emulator. The guy who did Exodus is really cool, I think he's going to make a Dreamcast replicator... I'd love to see the Sega CD and 32X replicated with the Genesis in Exodus because Kega Fusion isn't all that good with games on either.
He was also talking about a Sega Saturn replicator (other than you won't have the beautiful looking first model console right in front of you). That's really now more possible than ever before, not only because of Haswell's AVX2, but also because of GCN and GK110.
The Dreamcast and Gamecube looked awful in progressive scan IMO mainly because of the low precision color buffer and because of aliasing secondarily.
I think that Super NES composite on an old RCA ColorTrack I had looked better than any filter for BSNES (although I love BSNES and it's really better than playing on a Super NES anyway). BSNES is closer to RGB I imagine.
Exodus is a Genesis replicator (i.e., all processors are cycle accurate) and it's excellent (other than that it doesn't have any filters that mimic the composite with the first Sony encoder 1145 I think). Like BSNES, it's closer to RGB since nothing is being lost in an emulator. The guy who did Exodus is really cool, I think he's going to make a Dreamcast replicator... I'd love to see the Sega CD and 32X replicated with the Genesis in Exodus because Kega Fusion isn't all that good with games on either.
He was also talking about a Sega Saturn replicator (other than you won't have the beautiful looking first model console right in front of you). That's really now more possible than ever before, not only because of Haswell's AVX2, but also because of GCN and GK110.
The Dreamcast and Gamecube looked awful in progressive scan IMO mainly because of the low precision color buffer and because of aliasing secondarily.
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