- Aug 24, 2001
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Link - I loathe MTV but their Multiplayer Blog is becoming a must read for me. They keep coming out with some interesting industry articles.
click through for the rest (somewhat lengthy).
Remember how difficult it was to find the first ?Phoenix Wright: Ace Attorney?? Contrary to message board conspiracy theories, that wasn?t actually Capcom?s fault.
When I tried (and failed) to buy ?Tetris DS,? it made me wonder. How does a publisher predict demand? How do they figure out how many copies to manufacture and ship, and when (and why) do they halt production lines?
I?ve been speaking to different companies to figure that out. One of them was Capcom, a company with strong Japanese roots and a large Western audience. They, along with the rest of the industry, wrestle with this every day.
Christian Svensson, Capcom?s VP of business development and strategic panning, admits it?s extremely complicated. Not only does Capcom have to convince retail to order en masse at launch, but the sales cycle itself is changing as the industry grows bigger and bigger.
?The sales life cycle of a product is shrinking,? said Svennson. If a game undersells its first month at retail, it?s finished at retail. Often, though, it?s quicker: if a game underperforms its first week, it is more than likely ?dead on arrival.?
Here?s how Capcom tries to prevent being in that position.
click through for the rest (somewhat lengthy).
