here are all the details about my system and the test any ideas greatly apreciated my g3force 2 is not overclocked im not really a overclocker thanks
Project Name My Benchmark
Operating System Microsoft Windows 2000
DirectX Version 8.00
Mobo Manufacturer Tyan S1834D
Mobo Model 694X-596B-977
CPU Intel Pentium III 802 Mhz x2
FSB 100 MHz
3D Accelerator 3D Prophet II GTS/GTS Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 5.13.01.1240
Video Memory 64 MB
Resolution 1024x768 16bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Result 2342 3D marks
Game 1 Car Chase - Low Detail 51.2 FPS
Game 1 Car Chase - High Detail 11.8 FPS
Game 2 Dragothic - Low Detail 40.2 FPS
Game 2 Dragothic - High Detail 13.7 FPS
Game 3 Lobby - Low Detail 50.7 FPS
Game 3 Lobby - High Detail 20.6 FPS
Game 4 Nature N/A FPS
Fill Rate (Single-Texturing) 535.8 MTexels/s
Fill Rate (Multi-Texturing) 790.9 MTexels/s
High Polygon Count (1 light) 16.2 MTriangles/s
High Polygon Count (8 lights) 3.0 MTriangles/s
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 59.2 FPS
Vertex Shader Speed 18.3 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 8.4 MSprites/s
Published No
Project Name My Benchmark
Operating System Microsoft Windows 2000
DirectX Version 8.00
Mobo Manufacturer Tyan S1834D
Mobo Model 694X-596B-977
CPU Intel Pentium III 802 Mhz x2
FSB 100 MHz
3D Accelerator 3D Prophet II GTS/GTS Pro
Graphics Chipset NVIDIA GeForce2 GTS/Pro
Driver Version 5.13.01.1240
Video Memory 64 MB
Resolution 1024x768 16bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Hardware T&L
3DMark Result 2342 3D marks
Game 1 Car Chase - Low Detail 51.2 FPS
Game 1 Car Chase - High Detail 11.8 FPS
Game 2 Dragothic - Low Detail 40.2 FPS
Game 2 Dragothic - High Detail 13.7 FPS
Game 3 Lobby - Low Detail 50.7 FPS
Game 3 Lobby - High Detail 20.6 FPS
Game 4 Nature N/A FPS
Fill Rate (Single-Texturing) 535.8 MTexels/s
Fill Rate (Multi-Texturing) 790.9 MTexels/s
High Polygon Count (1 light) 16.2 MTriangles/s
High Polygon Count (8 lights) 3.0 MTriangles/s
Environment Bump Mapping N/A FPS
DOT3 Bump Mapping 59.2 FPS
Vertex Shader Speed 18.3 FPS
Pixel Shader Speed N/A FPS
Point Sprite Speed 8.4 MSprites/s
Published No
