- Mar 15, 2003
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I'm considering hosting a 24/7 dedicated server for an older Source-based game.
I figure I will need a static IP for this, and to advertise the IP somewhere on the Internet (presumably a community hub for the game in question), along with the port(s) that is/are being used (and to forward those ports if/where necessary, etc.). Is this correct?
And what sorts of security issues would I have to worry about? Is this even a relatively "safe" thing to do? The last thing I want is for any of my systems to become compromised in any way.
Note: I can't simply start a server and rely on the game clients to find it, as the "master server list" doesn't work with the game (it's an old and largely abandoned game, with licensing issues and such preventing the current developers from being able to modify the source code and fix issues, etc.; thus, advertising the IP online through other means is necessary).
I figure I will need a static IP for this, and to advertise the IP somewhere on the Internet (presumably a community hub for the game in question), along with the port(s) that is/are being used (and to forward those ports if/where necessary, etc.). Is this correct?
And what sorts of security issues would I have to worry about? Is this even a relatively "safe" thing to do? The last thing I want is for any of my systems to become compromised in any way.
Note: I can't simply start a server and rely on the game clients to find it, as the "master server list" doesn't work with the game (it's an old and largely abandoned game, with licensing issues and such preventing the current developers from being able to modify the source code and fix issues, etc.; thus, advertising the IP online through other means is necessary).
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