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Holy....Flower re-created in LBP2

Certainly impressive, but I'm not sure if it would be capable of enthralling me as Flower did. You have practically no view (can only see a short distance), no option for changing wind velocity, it's not really freeform (seems to be on a rail), the soundtrack is too repetitive, and the visuals are lacking in comparison.

Basically it doesn't compare to the immersion, atmosphere, and production of Flower. More of a tech demo in homage to Flower.

I realize I'm coming across as extremely negative but I suppose I went in expecting entirely too much.
 
Certainly impressive, but I'm not sure if it would be capable of enthralling me as Flower did. You have practically no view (can only see a short distance), no option for changing wind velocity, it's not really freeform (seems to be on a rail), the soundtrack is too repetitive, and the visuals are lacking in comparison.

Basically it doesn't compare to the immersion, atmosphere, and production of Flower. More of a tech demo in homage to Flower.

I realize I'm coming across as extremely negative but I suppose I went in expecting entirely too much.

It's not meant to recreate flower as best as possible so much as to showcase the HUGE improvement on what will be possible to make in LBP2. This is so far away from what's possible in the first that it's not even funny.
 
Damn it, thanks a lot. Now I'm re-interested in this game after watching about a dozen videos and I'm thinking I'd actually create some levels, which I know I won't but will probably buy it anyway.

😛
 
Will the game be able to stand on its own without relying on user created content? If not (like the first one), then it's going to get a pass from me just like the first one did.
 
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