micrometers
Diamond Member
I think the PS3 was probably the 3rd platform for Skyrim so they didn't really care. I mean, even the PC version has stuff that they could have done to improve it pretty easily but they didn't.
Razer has some motion controller that seems to operate somewhat similarly to the Move/Wiimote, but is supposed to be even better. I'd like to try it.
I personally don't like mouse and keyboard, even for shooters/FPS games. The main reason being is that the keyboard is not ergonomic and you lose analog movement. Then, combine that with the precision of a mouse and it actually reduces my immersion. I was pretty interested in the Move with FPSes, but it seems to be let down by a mix of technical limitations (game framerates, resolution issues) and other problems like the aforementioned movement choices.
Up the precision/resolution/tracking ability, and up the game framerates, and I think a movement/lightgun setup would be the most immersive FPS experience.
I do think it excels with close combat based gameplay, but still isn't perfect there either.
I do think that this is definitely one area where extra computational power in next-gen consoles would be put to good use. Like, with extra computational power you could probably run more complex algorithms to better predict movement and do it in real time. There still is a slight computational lag in move games.
I do agree on FPS games. I'm especially getting tired of the little aiming cursor, which makes it seem more about bashing the mole when he pops up one of cover.
I was thinking that it would be really cool to have a dual wield sword warrior using two moves. but how would you figure out movement? I think maybe something like hold a trigger to enable free look and another trigger enables movement? and by default have you free swinging?