System:
[*]CPU: AMD Athlon(tm) Classic 700 Mhz
[*]Memory: 512mb PC133 Micron SDRAM
[*]3D Accelerator: MSI Starforce 815 Geforce2 GTS/Pro
[*]Via 4-in-1 v4.29 final drivers
[*]Detonator 11.00 drivers
[*]DirectX 8.0a
[*]OS: Windows ME
3dmark 2000 settings:
[*]All default Settings - 1024x768x16, tripple buffer, 16bit etc..
3dmark 2000 Score: 5584 3dmarks
Game 1 - Helicopter - Low Detail 104.4 FPS
Game 1 - Helicopter - Medium Detail 78.9 FPS
Game 1 - Helicopter - High Detail 47.6 FPS
Game 2 - Adventure - Low Detail 137.3 FPS
Game 2 - Adventure - Medium Detail 60.9 FPS
Game 2 - Adventure - High Detail 36.1 FPS
Fill Rate (Single-Texturing) 546.3 MTexels/s
Fill Rate (Multi-Texturing) 1119.3 MTexels/s
High Polygon Count (1 Light) 14399.1 KTriangles/s
High Polygon Count (4 Lights) 9909.7 KTriangles/s
High Polygon Count (8 Lights) 5468.4 KTriangles/s
8MB Texture Rendering Speed 396.1 FPS
16MB Texture Rendering Speed 270.5 FPS
32MB Texture Rendering Speed 143.5 FPS
64MB Texture Rendering Speed 71.4 FPS
Bump Mapping (Emboss 3-pass) 438.6 FPS
Bump Mapping (Emboss 2-pass) 260.8 FPS
Bump Mapping (Emboss 1-pass) 196.5 FPS
Bump Mapping (Environment) N/A FPS
Shouldn't I be getting scores in the 6000's from what I see when comparing to similar systems. What could be wrong?
[*]CPU: AMD Athlon(tm) Classic 700 Mhz
[*]Memory: 512mb PC133 Micron SDRAM
[*]3D Accelerator: MSI Starforce 815 Geforce2 GTS/Pro
[*]Via 4-in-1 v4.29 final drivers
[*]Detonator 11.00 drivers
[*]DirectX 8.0a
[*]OS: Windows ME
3dmark 2000 settings:
[*]All default Settings - 1024x768x16, tripple buffer, 16bit etc..
3dmark 2000 Score: 5584 3dmarks
Game 1 - Helicopter - Low Detail 104.4 FPS
Game 1 - Helicopter - Medium Detail 78.9 FPS
Game 1 - Helicopter - High Detail 47.6 FPS
Game 2 - Adventure - Low Detail 137.3 FPS
Game 2 - Adventure - Medium Detail 60.9 FPS
Game 2 - Adventure - High Detail 36.1 FPS
Fill Rate (Single-Texturing) 546.3 MTexels/s
Fill Rate (Multi-Texturing) 1119.3 MTexels/s
High Polygon Count (1 Light) 14399.1 KTriangles/s
High Polygon Count (4 Lights) 9909.7 KTriangles/s
High Polygon Count (8 Lights) 5468.4 KTriangles/s
8MB Texture Rendering Speed 396.1 FPS
16MB Texture Rendering Speed 270.5 FPS
32MB Texture Rendering Speed 143.5 FPS
64MB Texture Rendering Speed 71.4 FPS
Bump Mapping (Emboss 3-pass) 438.6 FPS
Bump Mapping (Emboss 2-pass) 260.8 FPS
Bump Mapping (Emboss 1-pass) 196.5 FPS
Bump Mapping (Environment) N/A FPS
Shouldn't I be getting scores in the 6000's from what I see when comparing to similar systems. What could be wrong?