In HL2 I get "stuttering" before new objects, enemies, etc. pop on the screen.. pegs the HDD until it's cached, I'm assuming, but there's always this hiccup as it's accessing the HDD.
I'd like to remedy the problem as inexpensively as possible (hey we all have to pay the bills, right?)
My system:
Barton 2500+
MSI KT6VLSR
512MB Geil PC3200 2.5-6-3-3
80GB Samsung HDD 2MB cache 7200 RPM ATA133
XFX GF6600GT 128MB AGP
SB Live
Samsung CD-ROM
My initial thought was to add another stick of ram to bump it up to 1GB. But then I thought maybe the HDD was too slow. Or maybe my virtual memory settings are off.
Suggestions? Many thanks!
I'd like to remedy the problem as inexpensively as possible (hey we all have to pay the bills, right?)
My system:
Barton 2500+
MSI KT6VLSR
512MB Geil PC3200 2.5-6-3-3
80GB Samsung HDD 2MB cache 7200 RPM ATA133
XFX GF6600GT 128MB AGP
SB Live
Samsung CD-ROM
My initial thought was to add another stick of ram to bump it up to 1GB. But then I thought maybe the HDD was too slow. Or maybe my virtual memory settings are off.
Suggestions? Many thanks!