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Hey, I got 2 computers on a router, In CS we cant play on the same server. Anyway to help this?

HamHam

Senior member
I think its becuase we are sharing the same IP addy, is there a way instead of "leasing" another Ip addy from the cable company?




thx

Hamham
 
You're right about the IP. Most servers in CS and Quake III check clients by IP address, and won't let two people with the same IP play on the server. You could probably get a second IP from your ISP, but you're going to need a hub, not a router, in order to connect the two computers using the two different IP addresses.
 
That shouldn't be a reason for your problems. In our dorm, my roommate and I were hooked up to the same IP through a server acting as a router, and we had no troubles.

Marty
 
do the two pcs have different ips for themselves? they have to inorder for the router to work, so maybe turn y our router into a dhcp server as well, and maybe it can do the math for ya?

loosbrew
 
You can share an IP connect to a Quake3 or CS server without any problems whatsoever. The only thing you need are valid cdkeys for each machine, but that's it.

I hosted a LAN part this weekend, 5 players, all from the same IP, but each with a different cdkey. We were all fine behind my router (Netgeat RT314), so we had no issues playing at all.

If you want to share your connection, there are plenty of ways do to it -- you won't need a second IP at all.

vash
 


<< I hosted a LAN part this weekend, 5 players, all from the same IP, but each with a different cdkey. We were all fine behind my router (Netgeat RT314), so we had no issues playing at all.

vash
>>




You were all playing CS through your router to a server on the net? or your own server that was allowing other internet people to connect?

What settings were you using on these 5 computers? rate? etc?

Thanks..
 
Here's my setup:

@Home Cable (one IP), Hub, Win2k Advanced Server, 2 clients

When I play CS on the two client machines, it uses my external IP and sets the two computers on different ports.. In reference to having two different WON authenications, you DON'T.. The WON auth works *per IP*, so in this scenario you only need one WON auth..

I'm positive u need to look into the router settings.. I don't know if the problem lies in its delegation of the IPs or not.. The only difference in our setup is that u have a router doing the work and I have a server.. Let us know when u get it working..
 


<< You were all playing CS through your router to a server on the net? or your own server that was allowing other internet people to connect? What settings were you using on these 5 computers? rate? etc? >>

We connected to my friend's 16 player server, so I wasn't hosting. However, I have hosted a 6 player server on my DSL line before without too many problems at all (even behind my router).

What settings on the systems? Nothing special. A mixture of Win98, Win98SE and Win2k clients, all with rate at 9999.99. Half-Life's dedicated server has a cap at how much it'll upload at and its around 6000 (~6k/sec), so we made sure to max ours out for a local connection just in case. My router is a netgear rt314 and all machines were connected to a switch (both the RT314's switch and a second switch I have on my network). We were all about 50-60 ping (we were in Southern California and the server was in Berkeley) and it was just fine.

My DSL's uprate is the key -- its 384k/upload. Without that much upload, I couldn't host that many people. With 128k/upload, you can do about 2 people just fine -- 3 people is pushing it.

vash
 
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