Ok, here's my problem
Everything runs fine when nothing intensive is happening : GF3 Ti 200 (240/500), 1.6a @ 2.4 (1.5v - Asus motherboard tends to overvolt so it's actually 1.55v as reported by Asus Probe), DDR375 (2.65v).
Anyways, the system crashes during QUAKE III ARENA. I play it 1024x768 with everything up. It hangs within 2-3 maps of gameplay. Actually, it crashes on SOF2 also. Another Q3A engine game. It doesn't crash on Warcraft III. Something tells me that WC3 isn't as intensive on the system as the Q3A engine (which takes resources if you have em). Also alot of idle time in WC3. No constant heavy graphic/cpu work.
Just did a RAM diagnostic testing blocks and a bunch of different patterns/groups using Docmem 2.0. It can't be that.
It crashes all the same with the CPU at default voltage and even at 1.6v (+.01v). It can't be that.
Just moved around the video card memory overclock from 500 to 490 and back to 500. Crashes both ways.
Haven't moved the video card core speed yet. That COULD be it. It seems less likely because it's not overclocked that much higher than default (200 Mhz) and the +.01v boost to AGP should help it out.
My guess is that Q3A, being the resource-hogging, system-pushing, universal benchmarking tool it is, is sucking up all the power when I run it and get all cRaZy with my Q3 bot whacking. Cuz two hard drives, an extended-length ATX mobo, a P4 overclocked 800 Mhz over-spec, overclocked GF3, overclocked DDR RAM, and 2 system fans just might be too hefty for my measly 300-watt PSU.
So I'm gonna check out the video card core and replacing the PSU (400-watt being shipped now). Anybody got any other ideas what it might be?
Everything runs fine when nothing intensive is happening : GF3 Ti 200 (240/500), 1.6a @ 2.4 (1.5v - Asus motherboard tends to overvolt so it's actually 1.55v as reported by Asus Probe), DDR375 (2.65v).
Anyways, the system crashes during QUAKE III ARENA. I play it 1024x768 with everything up. It hangs within 2-3 maps of gameplay. Actually, it crashes on SOF2 also. Another Q3A engine game. It doesn't crash on Warcraft III. Something tells me that WC3 isn't as intensive on the system as the Q3A engine (which takes resources if you have em). Also alot of idle time in WC3. No constant heavy graphic/cpu work.
Just did a RAM diagnostic testing blocks and a bunch of different patterns/groups using Docmem 2.0. It can't be that.
It crashes all the same with the CPU at default voltage and even at 1.6v (+.01v). It can't be that.
Just moved around the video card memory overclock from 500 to 490 and back to 500. Crashes both ways.
Haven't moved the video card core speed yet. That COULD be it. It seems less likely because it's not overclocked that much higher than default (200 Mhz) and the +.01v boost to AGP should help it out.
My guess is that Q3A, being the resource-hogging, system-pushing, universal benchmarking tool it is, is sucking up all the power when I run it and get all cRaZy with my Q3 bot whacking. Cuz two hard drives, an extended-length ATX mobo, a P4 overclocked 800 Mhz over-spec, overclocked GF3, overclocked DDR RAM, and 2 system fans just might be too hefty for my measly 300-watt PSU.
So I'm gonna check out the video card core and replacing the PSU (400-watt being shipped now). Anybody got any other ideas what it might be?